-#ifndef VEHICLE_RACER
-#define VEHICLE_RACER
-
-#include "racer_weapon.qh"
-
-CLASS(Racer, Vehicle)
-/* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
-/* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
-/* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
-/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
-/* view dist */ ATTRIB(Racer, height, float, 200);
-/* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
-/* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
-/* head_model */ ATTRIB(Racer, head_model, string, "null");
-/* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
-/* tags */ ATTRIB(Racer, tag_head, string, "");
-/* tags */ ATTRIB(Racer, tag_hud, string, "");
-/* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
-/* netname */ ATTRIB(Racer, netname, string, "racer");
-/* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
-/* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
-ENDCLASS(Racer)
-REGISTER_VEHICLE(RACER, NEW(Racer));
-
-#endif
+#include "racer.qh"
#ifdef IMPLEMENTATION
float autocvar_g_vehicle_racer_water_time = 5;
-float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+//float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
// 0 = hover, != 0 = maglev
int autocvar_g_vehicle_racer_hovertype = 0;
racer_fire_rocket(player, v, v_forward, trg);
}
-bool racer_frame(entity this)
+bool racer_frame(entity this, float dt)
{
entity vehic = this.vehicle;
return = true;
if(intermission_running)
{
- vehic.velocity = '0 0 0';
- vehic.avelocity = '0 0 0';
+ vehic.solid = SOLID_NOT;
+ vehic.takedamage = DAMAGE_NO;
+ set_movetype(vehic, MOVETYPE_NONE);
return;
}
traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this);
int cont = trace_dpstartcontents;
- if(cont & DPCONTENTS_WATER)
+ if(!(cont & DPCONTENTS_WATER))
vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
if(IS_DEAD(vehic))
return;
}
- racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
+ racer_align4point(vehic, dt);
PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
- if(time >= vehic.vehicle_last_trace)
- {
- crosshair_trace(this);
- vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
- }
-
vehic.angles_x *= -1;
// Yaw
- float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+ float ftmp = autocvar_g_vehicle_racer_turnspeed * dt;
ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
vehic.angles_y = anglemods(vehic.angles_y + ftmp);
// Roll
- vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+ vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt;
// Pitch
- ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = autocvar_g_vehicle_racer_pitchspeed * dt;
ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
#endif
// Afterburn
- if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+ if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt))
{
#ifdef SVQC
if(time - vehic.wait > 0.2)
if(cont & DPCONTENTS_LIQUIDSMASK)
{
- vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+ vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
}
else
{
- vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+ vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
}
dforce = autocvar_g_vehicle_racer_water_downforce;
df -= v_up * (vlen(vehic.velocity) * dforce);
- this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
+ this.movement = vehic.velocity += df * dt;
#ifdef SVQC
Weapon wep1 = WEP_RACER;
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
if (!forbidWeaponUse(this))
if (PHYS_INPUT_BUTTON_ATCK(this))
- if (wep1.wr_checkammo1(wep1, vehic))
+ if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
{
string tagname = (vehic.cnt)
? (vehic.cnt = 0, "tag_fire1")
// Fix z-aim (for chase mode)
crosshair_trace(this);
w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
- .entity weaponentity = weaponentities[0];
- WITHSELF(vehic, wep1.wr_think(wep1, vehic, weaponentity, 1));
+ wep1.wr_think(wep1, vehic, weaponentity, 1);
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- if(vehic.vehicle_last_trace == time + autocvar_g_vehicle_racer_thinkrate)
- vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
- (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
- autocvar_g_vehicle_racer_rocket_locked_time);
+ if(time >= vehic.vehicle_last_trace)
+ {
+ crosshair_trace(this);
+
+ vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt,
+ (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
+ autocvar_g_vehicle_racer_rocket_locked_time);
+
+ vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
+ }
if(vehic.lock_target)
{
if(vehic.misc_bulletcounter == 1)
{
- racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+ racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
this.vehicle_ammo2 = 50;
}
else if(vehic.misc_bulletcounter == 2)
{
- racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+ racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
vehic.lock_strength = 0;
- vehic.lock_target = world;
+ vehic.lock_target = NULL;
vehic.misc_bulletcounter = 0;
vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
vehic.lip = time;
this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
if(vehic.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true);
if(vehic.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false);
if(vehic.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+ vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false);
VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
this.velocity = vehic.velocity;
}
-void racer_think()
-{SELFPARAM();
+void racer_think(entity this)
+{
this.nextthink = time + autocvar_g_vehicle_racer_thinkrate;
tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
float forced = autocvar_g_vehicle_racer_upforcedamper;
- //int cont = pointcontents(self.origin - '0 0 64');
+ //int cont = pointcontents(this.origin - '0 0 64');
traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
//if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
CSQCMODEL_AUTOUPDATE(this);
}
-void racer_exit(float eject)
-{SELFPARAM();
+void racer_exit(entity this, int eject)
+{
vector spot;
- self.think = racer_think;
- self.nextthink = time;
- self.movetype = MOVETYPE_BOUNCE;
- sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+ setthink(this, racer_think);
+ this.nextthink = time;
+ set_movetype(this, MOVETYPE_BOUNCE);
+ sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
- if(!self.owner)
+ if(!this.owner)
return;
- makevectors(self.angles);
+ makevectors(this.angles);
if(eject)
{
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
+ spot = this.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
+ setorigin(this.owner, spot);
+ this.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ this.owner.oldvelocity = this.owner.velocity;
}
else
{
- if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed))
+ if(vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
{
- self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 32 + '0 0 32';
- spot = vehicles_findgoodexit(spot);
+ this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
+ this.owner.velocity_z += 200;
+ spot = this.origin + v_forward * 32 + '0 0 32';
+ spot = vehicles_findgoodexit(this, spot);
}
else
{
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin - v_forward * 200 + '0 0 32';
- spot = vehicles_findgoodexit(spot);
+ this.owner.velocity = this.velocity * 0.5;
+ this.owner.velocity_z += 10;
+ spot = this.origin - v_forward * 200 + '0 0 32';
+ spot = vehicles_findgoodexit(this, spot);
}
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
+ this.owner.oldvelocity = this.owner.velocity;
+ setorigin(this.owner , spot);
}
- antilag_clear(self.owner, CS(self.owner));
- self.owner = world;
+ antilag_clear(this.owner, CS(this.owner));
+ this.owner = NULL;
}
-void racer_blowup()
-{SELFPARAM();
- self.deadflag = DEAD_DEAD;
- self.vehicle_exit(VHEF_NORMAL);
+void racer_blowup(entity this)
+{
+ this.deadflag = DEAD_DEAD;
+ this.vehicle_exit(this, VHEF_NORMAL);
- RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
+ RadiusDamage (this, this.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
autocvar_g_vehicle_racer_blowup_edgedamage,
- autocvar_g_vehicle_racer_blowup_radius, world, world,
+ autocvar_g_vehicle_racer_blowup_radius, NULL, NULL,
autocvar_g_vehicle_racer_blowup_forceintensity,
- DEATH_VH_WAKI_DEATH.m_id, world);
+ DEATH_VH_WAKI_DEATH.m_id, NULL);
- self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
- self.think = vehicles_spawn;
- self.movetype = MOVETYPE_NONE;
- self.effects = EF_NODRAW;
- self.solid = SOLID_NOT;
+ this.nextthink = time + autocvar_g_vehicle_racer_respawntime;
+ setthink(this, vehicles_spawn);
+ set_movetype(this, MOVETYPE_NONE);
+ this.effects = EF_NODRAW;
+ this.solid = SOLID_NOT;
- self.colormod = '0 0 0';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
+ this.colormod = '0 0 0';
+ this.avelocity = '0 0 0';
+ this.velocity = '0 0 0';
- setorigin(self, self.pos1);
+ setorigin(this, this.pos1);
}
-void racer_blowup_think()
-{SELFPARAM();
- self.nextthink = time;
+void racer_blowup_think(entity this)
+{
+ this.nextthink = time;
- if(time >= self.delay)
- racer_blowup();
+ if(time >= this.delay)
+ racer_blowup(this);
- CSQCMODEL_AUTOUPDATE(self);
+ CSQCMODEL_AUTOUPDATE(this);
}
-void racer_deadtouch()
-{SELFPARAM();
- self.avelocity_x *= 0.7;
- self.cnt -= 1;
- if(self.cnt <= 0)
- racer_blowup();
+void racer_deadtouch(entity this, entity toucher)
+{
+ this.avelocity_x *= 0.7;
+ this.cnt -= 1;
+ if(this.cnt <= 0)
+ racer_blowup(this);
}
spawnfunc(vehicle_racer)
{
- if(!autocvar_g_vehicle_racer) { remove(this); return; }
- if(!vehicle_initialize(this, VEH_RACER, false)) { remove(this); return; }
+ if(!autocvar_g_vehicle_racer) { delete(this); return; }
+ if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
}
#endif // SVQC
-#ifdef CSQC
-#if 0
-void racer_draw()
-{SELFPARAM();
- float pushdeltatime = time - self.lastpushtime;
- if (pushdeltatime > 0.15) pushdeltatime = 0;
- self.lastpushtime = time;
- if(!pushdeltatime) return;
-
- tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
-
- vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
- df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
-
- float forced = STAT(VEH_RACER_UPFORCEDAMPER);
-
- int cont = pointcontents(self.move_origin - '0 0 64');
- if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- {
- forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
- self.move_velocity_z += 200;
- }
-
- self.move_velocity += df * pushdeltatime;
- if(self.move_velocity_z > 0)
- self.move_velocity_z *= 1 - forced * pushdeltatime;
-
- self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
- self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
-
- Movetype_Physics_MatchServer(false);
-}
-#endif
-#endif
-
METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
{
#ifdef SVQC
METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- SELFPARAM();
- self.movetype = MOVETYPE_BOUNCE;
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
+ set_movetype(instance, MOVETYPE_BOUNCE);
+ instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
+ instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
- if(self.owner.flagcarried)
- setorigin(self.owner.flagcarried, '-190 0 96');
+ if(instance.owner.flagcarried)
+ setorigin(instance.owner.flagcarried, '-190 0 96');
#elif defined(CSQC)
- SELFPARAM();
- self.move_movetype = MOVETYPE_BOUNCE;
+ set_movetype(instance, MOVETYPE_BOUNCE);
#endif
}
METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- SELFPARAM();
- if(self.scale != 0.5)
+ if(instance.scale != 0.5)
{
if(autocvar_g_vehicle_racer_hovertype != 0)
racer_force_from_tag = vehicles_force_fromtag_maglev;
racer_force_from_tag = vehicles_force_fromtag_hover;
// FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
- self.scale = 0.5;
- setattachment(self.vehicle_hudmodel, self, "");
- setattachment(self.vehicle_viewport, self, "tag_viewport");
+ instance.scale = 0.5;
+ setattachment(instance.vehicle_hudmodel, instance, "");
+ setattachment(instance.vehicle_viewport, instance, "tag_viewport");
- self.mass = 900;
+ instance.mass = 900;
}
- self.think = racer_think;
- self.nextthink = time;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ setthink(instance, racer_think);
+ instance.nextthink = time;
+ instance.vehicle_health = autocvar_g_vehicle_racer_health;
+ instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
- self.movetype = MOVETYPE_TOSS;
- self.solid = SOLID_SLIDEBOX;
- self.delay = time;
- self.scale = 0.5;
+ set_movetype(instance, MOVETYPE_TOSS);
+ instance.solid = SOLID_SLIDEBOX;
+ instance.delay = time;
+ instance.scale = 0.5;
- self.PlayerPhysplug = racer_frame;
+ instance.PlayerPhysplug = racer_frame;
- self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
- self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
- self.damageforcescale = 0.5;
- self.vehicle_health = autocvar_g_vehicle_racer_health;
- self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+ instance.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+ instance.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+ instance.damageforcescale = 0.5;
+ instance.vehicle_health = autocvar_g_vehicle_racer_health;
+ instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
#endif
}
METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
{
#ifdef SVQC
- instance.SendEntity = func_null; // stop networking this racer (for now)
+ setSendEntity(instance, func_null); // stop networking this racer (for now)
instance.health = 0;
instance.event_damage = func_null;
instance.solid = SOLID_CORPSE;
instance.takedamage = DAMAGE_NO;
instance.deadflag = DEAD_DYING;
- instance.movetype = MOVETYPE_BOUNCE;
+ set_movetype(instance, MOVETYPE_BOUNCE);
instance.wait = time;
instance.delay = 2 + time + random() * 3;
instance.cnt = 1 + random() * 2;
- instance.touch = racer_deadtouch;
+ settouch(instance, racer_deadtouch);
Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
instance.velocity += '0 0 700';
instance.colormod = '-0.5 -0.5 -0.5';
- instance.think = racer_blowup_think;
+ setthink(instance, racer_blowup_think);
instance.nextthink = time;
#endif
}
"vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
"vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
}
-METHOD(Racer, vr_crosshair, void(Racer thisveh))
+METHOD(Racer, vr_crosshair, void(Racer thisveh, entity player))
{
Vehicles_drawCrosshair(vCROSS_GUIDE);
}