]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer.qc
Merge branch 'master' into Mario/wepent_experimental
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
index 334320b3214542c438cbbae8f76c8491d3f7c9d4..c3f3d8405065cd150c8c41c5ca8012cd1faded0f 100644 (file)
@@ -1,28 +1,4 @@
-#ifndef VEHICLE_RACER
-#define VEHICLE_RACER
-
-#include "racer_weapon.qh"
-
-CLASS(Racer, Vehicle)
-/* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
-/* mins       */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
-/* maxs       */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
-/* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
-/* view dist  */ ATTRIB(Racer, height, float, 200);
-/* model         */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
-/* model         */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
-/* head_model */ ATTRIB(Racer, head_model, string, "null");
-/* hud_model  */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
-/* tags       */ ATTRIB(Racer, tag_head, string, "");
-/* tags       */ ATTRIB(Racer, tag_hud, string, "");
-/* tags       */ ATTRIB(Racer, tag_view, string, "tag_viewport");
-/* netname    */ ATTRIB(Racer, netname, string, "racer");
-/* fullname   */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
-/* icon       */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
-ENDCLASS(Racer)
-REGISTER_VEHICLE(RACER, NEW(Racer));
-
-#endif
+#include "racer.qh"
 
 #ifdef IMPLEMENTATION
 
@@ -59,7 +35,7 @@ float autocvar_g_vehicle_racer_friction = 0.45;
 
 float autocvar_g_vehicle_racer_water_time = 5;
 
-float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+//float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
 
 // 0 = hover, != 0 = maglev
 int autocvar_g_vehicle_racer_hovertype = 0;
@@ -170,15 +146,16 @@ void racer_fire_rocket_aim(entity player, string tagname, entity trg)
        racer_fire_rocket(player, v, v_forward, trg);
 }
 
-bool racer_frame(entity this)
+bool racer_frame(entity this, float dt)
 {
        entity vehic = this.vehicle;
        return = true;
 
        if(intermission_running)
        {
-               vehic.velocity = '0 0 0';
-               vehic.avelocity = '0 0 0';
+               vehic.solid = SOLID_NOT;
+               vehic.takedamage = DAMAGE_NO;
+               set_movetype(vehic, MOVETYPE_NONE);
                return;
        }
 
@@ -195,22 +172,22 @@ bool racer_frame(entity this)
                return;
        }
 
-       racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
+       racer_align4point(vehic, dt);
 
        PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
 
        vehic.angles_x *= -1;
 
        // Yaw
-       float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+       float ftmp = autocvar_g_vehicle_racer_turnspeed * dt;
        ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
        vehic.angles_y = anglemods(vehic.angles_y + ftmp);
 
        // Roll
-       vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+       vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt;
 
        // Pitch
-       ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
+       ftmp = autocvar_g_vehicle_racer_pitchspeed  * dt;
        ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
        vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
 
@@ -256,7 +233,7 @@ bool racer_frame(entity this)
 #endif
 
        // Afterburn
-       if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+       if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * dt))
        {
 #ifdef SVQC
                if(time - vehic.wait > 0.2)
@@ -267,12 +244,12 @@ bool racer_frame(entity this)
 
                if(cont & DPCONTENTS_LIQUIDSMASK)
                {
-                       vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+                       vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
                        df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
                }
                else
                {
-                       vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+                       vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
                        df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
                }
 
@@ -307,14 +284,15 @@ bool racer_frame(entity this)
                dforce = autocvar_g_vehicle_racer_water_downforce;
 
        df -= v_up * (vlen(vehic.velocity) * dforce);
-       this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
+       this.movement = vehic.velocity += df * dt;
 
 #ifdef SVQC
 
        Weapon wep1 = WEP_RACER;
+       .entity weaponentity = weaponentities[0]; // TODO: unhardcode
        if (!forbidWeaponUse(this))
        if (PHYS_INPUT_BUTTON_ATCK(this))
-       if (wep1.wr_checkammo1(wep1, vehic))
+       if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
        {
                string tagname = (vehic.cnt)
                    ? (vehic.cnt = 0, "tag_fire1")
@@ -325,7 +303,6 @@ bool racer_frame(entity this)
                // Fix z-aim (for chase mode)
                crosshair_trace(this);
                w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
-               .entity weaponentity = weaponentities[0];
                wep1.wr_think(wep1, vehic, weaponentity, 1);
        }
 
@@ -335,8 +312,8 @@ bool racer_frame(entity this)
                {
                        crosshair_trace(this);
 
-                       vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
-                                                        (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
+                       vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * dt,
+                                                        (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * dt,
                                                         autocvar_g_vehicle_racer_rocket_locked_time);
 
                        vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
@@ -382,13 +359,13 @@ bool racer_frame(entity this)
        this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
 
        if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+               vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, dt, true);
 
        if(vehic.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+               vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, dt, false);
 
        if(vehic.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+               vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, dt, false);
 
        VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
        VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
@@ -439,7 +416,7 @@ void racer_exit(entity this, int eject)
 
        setthink(this, racer_think);
        this.nextthink  = time;
-       this.movetype   = MOVETYPE_BOUNCE;
+       set_movetype(this, MOVETYPE_BOUNCE);
        sound (this.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
 
        if(!this.owner)
@@ -490,7 +467,7 @@ void racer_blowup(entity this)
 
        this.nextthink  = time + autocvar_g_vehicle_racer_respawntime;
        setthink(this, vehicles_spawn);
-       this.movetype   = MOVETYPE_NONE;
+       set_movetype(this, MOVETYPE_NONE);
        this.effects    = EF_NODRAW;
        this.solid = SOLID_NOT;
 
@@ -521,47 +498,12 @@ void racer_deadtouch(entity this, entity toucher)
 
 spawnfunc(vehicle_racer)
 {
-       if(!autocvar_g_vehicle_racer) { remove(this); return; }
-       if(!vehicle_initialize(this, VEH_RACER, false)) { remove(this); return; }
+       if(!autocvar_g_vehicle_racer) { delete(this); return; }
+       if(!vehicle_initialize(this, VEH_RACER, false)) { delete(this); return; }
 }
 
 #endif // SVQC
 
-#ifdef CSQC
-#if 0
-void racer_draw(entity this)
-{
-       float pushdeltatime = time - this.lastpushtime;
-       if (pushdeltatime > 0.15) pushdeltatime = 0;
-       this.lastpushtime = time;
-       if(!pushdeltatime) return;
-
-       tracebox(this.move_origin, this.mins, this.maxs, this.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, this);
-
-       vector df = this.move_velocity * -STAT(VEH_RACER_FRICTION);
-       df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
-
-       float forced = STAT(VEH_RACER_UPFORCEDAMPER);
-
-       int cont = pointcontents(this.move_origin - '0 0 64');
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-       {
-               forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
-               this.move_velocity_z += 200;
-       }
-
-       this.move_velocity += df * pushdeltatime;
-       if(this.move_velocity_z > 0)
-               this.move_velocity_z *= 1 - forced * pushdeltatime;
-
-       this.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
-       this.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
-
-       Movetype_Physics_MatchServer(this, false);
-}
-#endif
-#endif
-
 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
 {
 #ifdef SVQC
@@ -573,14 +515,14 @@ METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
 {
 #ifdef SVQC
-    instance.movetype = MOVETYPE_BOUNCE;
+    set_movetype(instance, MOVETYPE_BOUNCE);
     instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
     instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
 
     if(instance.owner.flagcarried)
        setorigin(instance.owner.flagcarried, '-190 0 96');
 #elif defined(CSQC)
-    instance.move_movetype = MOVETYPE_BOUNCE;
+    set_movetype(instance, MOVETYPE_BOUNCE);
 #endif
 }
 
@@ -607,7 +549,7 @@ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
     instance.vehicle_health = autocvar_g_vehicle_racer_health;
     instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
 
-    instance.movetype    = MOVETYPE_TOSS;
+    set_movetype(instance, MOVETYPE_TOSS);
     instance.solid               = SOLID_SLIDEBOX;
     instance.delay               = time;
     instance.scale               = 0.5;
@@ -631,7 +573,7 @@ METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
     instance.solid                     = SOLID_CORPSE;
     instance.takedamage                = DAMAGE_NO;
     instance.deadflag          = DEAD_DYING;
-    instance.movetype          = MOVETYPE_BOUNCE;
+    set_movetype(instance, MOVETYPE_BOUNCE);
     instance.wait                      = time;
     instance.delay                     = 2 + time + random() * 3;
     instance.cnt                       = 1 + random() * 2;