]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer.qc
Put pure entities in the very center of the map (corner has issues on some of the...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
index 848fa2ff78fc953af82da7f8577f15efe9041165..ded599b7d2a77cc5b481f65a36dd8ef858f646f3 100644 (file)
@@ -1,7 +1,7 @@
 #ifndef VEHICLE_RACER
 #define VEHICLE_RACER
 
-#include "racer_weapon.qc"
+#include "racer_weapon.qh"
 
 CLASS(Racer, Vehicle)
 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
@@ -26,72 +26,80 @@ REGISTER_VEHICLE(RACER, NEW(Racer));
 
 #ifdef IMPLEMENTATION
 
-#include "racer_weapon.qc"
-
 #ifdef SVQC
 #include <common/triggers/trigger/impulse.qh>
 
-bool autocvar_g_vehicle_racer;
+bool autocvar_g_vehicle_racer = true;
+
+float autocvar_g_vehicle_racer_thinkrate = 0.05; // TODO: any higher causes it to sink in liquids
 
-float autocvar_g_vehicle_racer_speed_afterburn;
-float autocvar_g_vehicle_racer_afterburn_cost;
+float autocvar_g_vehicle_racer_speed_afterburn = 3000;
+// energy consumed per second
+float autocvar_g_vehicle_racer_afterburn_cost = 100;
 
-float autocvar_g_vehicle_racer_waterburn_cost;
-float autocvar_g_vehicle_racer_waterburn_speed;
+float autocvar_g_vehicle_racer_waterburn_cost = 5;
+float autocvar_g_vehicle_racer_waterburn_speed = 750;
 
-float autocvar_g_vehicle_racer_water_speed_forward;
-float autocvar_g_vehicle_racer_water_speed_strafe;
+float autocvar_g_vehicle_racer_water_speed_forward = 600;
+float autocvar_g_vehicle_racer_water_speed_strafe = 600;
 
 float autocvar_g_vehicle_racer_pitchlimit = 30;
 
 float autocvar_g_vehicle_racer_water_downforce = 0.03;
 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
 
-float autocvar_g_vehicle_racer_anglestabilizer;
-float autocvar_g_vehicle_racer_downforce;
+float autocvar_g_vehicle_racer_anglestabilizer = 1.75;
+float autocvar_g_vehicle_racer_downforce = 0.01;
 
-float autocvar_g_vehicle_racer_speed_forward;
-float autocvar_g_vehicle_racer_speed_strafe;
-float autocvar_g_vehicle_racer_springlength;
-float autocvar_g_vehicle_racer_upforcedamper;
-float autocvar_g_vehicle_racer_friction;
+float autocvar_g_vehicle_racer_speed_forward = 650;
+float autocvar_g_vehicle_racer_speed_strafe = 650;
+float autocvar_g_vehicle_racer_springlength = 70;
+float autocvar_g_vehicle_racer_upforcedamper = 10;
+float autocvar_g_vehicle_racer_friction = 0.45;
 
 float autocvar_g_vehicle_racer_water_time = 5;
 
-float autocvar_g_vehicle_racer_hovertype;
-float autocvar_g_vehicle_racer_hoverpower;
+float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
+
+// 0 = hover, != 0 = maglev
+int autocvar_g_vehicle_racer_hovertype = 0;
+// NOTE!! x 4 (4 engines)
+float autocvar_g_vehicle_racer_hoverpower = 8000;
 
-float autocvar_g_vehicle_racer_turnroll;
-float autocvar_g_vehicle_racer_turnspeed;
-float autocvar_g_vehicle_racer_pitchspeed;
+float autocvar_g_vehicle_racer_turnroll = 30;
+float autocvar_g_vehicle_racer_turnspeed = 220;
+float autocvar_g_vehicle_racer_pitchspeed = 125;
 
-float autocvar_g_vehicle_racer_energy;
-float autocvar_g_vehicle_racer_energy_regen;
-float autocvar_g_vehicle_racer_energy_regen_pause;
+float autocvar_g_vehicle_racer_energy = 100;
+float autocvar_g_vehicle_racer_energy_regen = 50;
+float autocvar_g_vehicle_racer_energy_regen_pause = 1;
 
-float autocvar_g_vehicle_racer_health;
-float autocvar_g_vehicle_racer_health_regen;
-float autocvar_g_vehicle_racer_health_regen_pause;
+float autocvar_g_vehicle_racer_health = 200;
+float autocvar_g_vehicle_racer_health_regen = 0;
+float autocvar_g_vehicle_racer_health_regen_pause = 0;
 
-float autocvar_g_vehicle_racer_shield;
-float autocvar_g_vehicle_racer_shield_regen;
-float autocvar_g_vehicle_racer_shield_regen_pause;
+float autocvar_g_vehicle_racer_shield = 100;
+float autocvar_g_vehicle_racer_shield_regen = 30;
+float autocvar_g_vehicle_racer_shield_regen_pause = 1;
 
-float autocvar_g_vehicle_racer_rocket_locktarget;
-float autocvar_g_vehicle_racer_rocket_locking_time;
-float autocvar_g_vehicle_racer_rocket_locking_releasetime;
-float autocvar_g_vehicle_racer_rocket_locked_time;
+bool autocvar_g_vehicle_racer_rocket_locktarget = true;
+float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
+float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
+float autocvar_g_vehicle_racer_rocket_locked_time = 4;
 
-float autocvar_g_vehicle_racer_respawntime;
+float autocvar_g_vehicle_racer_respawntime = 35;
 
-float autocvar_g_vehicle_racer_blowup_radius;
-float autocvar_g_vehicle_racer_blowup_coredamage;
-float autocvar_g_vehicle_racer_blowup_edgedamage;
-float autocvar_g_vehicle_racer_blowup_forceintensity;
+float autocvar_g_vehicle_racer_blowup_radius = 250;
+float autocvar_g_vehicle_racer_blowup_coredamage = 250;
+float autocvar_g_vehicle_racer_blowup_edgedamage = 15;
+float autocvar_g_vehicle_racer_blowup_forceintensity = 250;
 
-float autocvar_g_vehicle_racer_bouncefactor;
-float autocvar_g_vehicle_racer_bouncestop;
-vector autocvar_g_vehicle_racer_bouncepain;
+// Factor of old velocity to keep after collision
+float autocvar_g_vehicle_racer_bouncefactor = 0.25;
+// if != 0, New veloctiy after bounce = 0 if new velocity < this
+float autocvar_g_vehicle_racer_bouncestop = 0;
+// "minspeed_for_pain speedchange_to_pain_factor max_damage"
+vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
 
 .float racer_watertime;
 
@@ -127,7 +135,7 @@ void racer_align4point(entity this, float _delta)
        {
                uforce = autocvar_g_vehicle_racer_water_upforcedamper;
 
-               if(this.owner.BUTTON_CROUCH && time < this.air_finished)
+               if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
                        this.velocity_z += 30;
                else
                        this.velocity_z += 200;
@@ -162,273 +170,270 @@ void racer_fire_rocket_aim(entity player, string tagname, entity trg)
        racer_fire_rocket(player, v, v_forward, trg);
 }
 
-float racer_frame()
-{SELFPARAM();
-       entity player, racer;
-       vector df;
-       float ftmp;
+bool racer_frame(entity this)
+{
+       entity vehic = this.vehicle;
+       return = true;
 
        if(intermission_running)
        {
-               self.vehicle.velocity = '0 0 0';
-               self.vehicle.avelocity = '0 0 0';
-               return 1;
+               vehic.velocity = '0 0 0';
+               vehic.avelocity = '0 0 0';
+               return;
        }
 
-       player  = self;
-       racer   = self.vehicle;
-       setself(racer);
-
-       vehicles_frame(racer, player);
+       vehicles_frame(vehic, this);
 
-       if(pointcontents(racer.origin) != CONTENT_WATER)
-               racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+       traceline(vehic.origin, vehic.origin + '0 0 1', MOVE_NOMONSTERS, this);
+       int cont = trace_dpstartcontents;
+       if(cont & DPCONTENTS_WATER)
+               vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
 
-       if(IS_DEAD(racer))
+       if(IS_DEAD(vehic))
        {
-               setself(player);
-               player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
-               return 1;
+               PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
+               return;
        }
 
-       racer_align4point(self, PHYS_INPUT_TIMELENGTH);
+       racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
 
-       player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
+       PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
 
-       crosshair_trace(player);
+       if(time >= vehic.vehicle_last_trace)
+       {
+               crosshair_trace(this);
+               vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
+       }
 
-       racer.angles_x *= -1;
+       vehic.angles_x *= -1;
 
        // Yaw
-       ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
-       ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
-       racer.angles_y = anglemods(racer.angles_y + ftmp);
+       float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+       ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
+       vehic.angles_y = anglemods(vehic.angles_y + ftmp);
 
        // Roll
-       racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+       vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
 
        // Pitch
        ftmp = autocvar_g_vehicle_racer_pitchspeed  * PHYS_INPUT_TIMELENGTH;
-       ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
-       racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
+       ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
+       vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
 
-       makevectors(racer.angles);
-       racer.angles_x *= -1;
+       makevectors(vehic.angles);
+       vehic.angles_x *= -1;
 
-       //ftmp = racer.velocity_z;
-       df = racer.velocity * -autocvar_g_vehicle_racer_friction;
-       //racer.velocity_z = ftmp;
+       //ftmp = vehic.velocity_z;
+       vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
+       //vehic.velocity_z = ftmp;
 
-       int cont = pointcontents(racer.origin);
-       if(player.movement)
+       if(this.movement)
        {
-               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               if(cont & DPCONTENTS_LIQUIDSMASK)
                {
-                       if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
-                       if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+                       if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+                       if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
                }
                else
                {
-                       if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
-                       if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+                       if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+                       if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
                }
 
 #ifdef SVQC
-               if(self.sound_nexttime < time || self.sounds != 1)
+               if(vehic.sound_nexttime < time || vehic.sounds != 1)
                {
-                       self.sounds = 1;
-                       self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
+                       vehic.sounds = 1;
+                       vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+                       sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
                }
 #endif
        }
 #ifdef SVQC
        else
        {
-               if(self.sound_nexttime < time || self.sounds != 0)
+               if(vehic.sound_nexttime < time || vehic.sounds != 0)
                {
-                       self.sounds = 0;
-                       self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
-                       sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+                       vehic.sounds = 0;
+                       vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+                       sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
                }
        }
 #endif
 
        // Afterburn
-       if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+       if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
        {
 #ifdef SVQC
-               if(time - racer.wait > 0.2)
-                       pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward  * vlen(self.velocity), 1);
+               if(time - vehic.wait > 0.2)
+                       pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward  * vlen(vehic.velocity), 1);
 #endif
 
-               racer.wait = time;
+               vehic.wait = time;
 
-               if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+               if(cont & DPCONTENTS_LIQUIDSMASK)
                {
-                       racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+                       vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
                        df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
                }
                else
                {
-                       racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+                       vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
                        df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
                }
 
 #ifdef SVQC
-               if(racer.invincible_finished < time)
+               if(vehic.invincible_finished < time)
                {
-                       traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+                       traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
                        if(trace_fraction != 1.0)
                                pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
 
-                       racer.invincible_finished = time + 0.1 + (random() * 0.1);
+                       vehic.invincible_finished = time + 0.1 + (random() * 0.1);
                }
 
-               if(racer.strength_finished < time)
+               if(vehic.strength_finished < time)
                {
-                       racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
-                       sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
+                       vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+                       sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
                }
 #endif
        }
        else
        {
-               racer.strength_finished = 0;
-               sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+               vehic.strength_finished = 0;
+               sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
        }
 
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
-               racer.racer_watertime = time;
+       if(cont & DPCONTENTS_LIQUIDSMASK)
+               vehic.racer_watertime = time;
 
        float dforce = autocvar_g_vehicle_racer_downforce;
-       if(time - racer.racer_watertime <= 3)
+       if(time - vehic.racer_watertime <= 3)
                dforce = autocvar_g_vehicle_racer_water_downforce;
 
-       df -= v_up * (vlen(racer.velocity) * dforce);
-       player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
+       df -= v_up * (vlen(vehic.velocity) * dforce);
+       this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
 
 #ifdef SVQC
+       setself(vehic);
+
        Weapon wep1 = WEP_RACER;
-       if (!forbidWeaponUse(player))
-       if (player.BUTTON_ATCK)
+       if (!forbidWeaponUse(this))
+       if (PHYS_INPUT_BUTTON_ATCK(this))
        if (wep1.wr_checkammo1(wep1))
        {
-               string tagname = (racer.cnt)
-                   ? (racer.cnt = 0, "tag_fire1")
-                   : (racer.cnt = 1, "tag_fire2");
-               vector org = gettaginfo(self, gettagindex(self, tagname));
+               string tagname = (vehic.cnt)
+                   ? (vehic.cnt = 0, "tag_fire1")
+                   : (vehic.cnt = 1, "tag_fire2");
+               vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
                w_shotorg = org;
                w_shotdir = v_forward;
                // Fix z-aim (for chase mode)
-               crosshair_trace(player);
+               crosshair_trace(this);
                w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
                .entity weaponentity = weaponentities[0];
-               wep1.wr_think(wep1, self, weaponentity, 1);
+               wep1.wr_think(wep1, vehic, weaponentity, 1);
        }
 
+       setself(this);
+
        if(autocvar_g_vehicle_racer_rocket_locktarget)
        {
-               vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+               if(vehic.vehicle_last_trace == time + autocvar_g_vehicle_racer_thinkrate)
+               vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
                                                 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
                                                 autocvar_g_vehicle_racer_rocket_locked_time);
 
-               if(self.lock_target)
+               if(vehic.lock_target)
                {
-                       if(racer.lock_strength == 1)
-                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
-                       else if(self.lock_strength > 0.5)
-                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
-                       else if(self.lock_strength < 0.5)
-                               UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+                       if(vehic.lock_strength == 1)
+                               UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
+                       else if(vehic.lock_strength > 0.5)
+                               UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
+                       else if(vehic.lock_strength < 0.5)
+                               UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
                }
        }
 
-       if(!forbidWeaponUse(player))
-       if(time > racer.delay)
-       if(player.BUTTON_ATCK2)
+       if(!forbidWeaponUse(this))
+       if(time > vehic.delay)
+       if(PHYS_INPUT_BUTTON_ATCK2(this))
        {
-               racer.misc_bulletcounter += 1;
-               racer.delay = time + 0.3;
+               vehic.misc_bulletcounter += 1;
+               vehic.delay = time + 0.3;
 
-               if(racer.misc_bulletcounter == 1)
+               if(vehic.misc_bulletcounter == 1)
                {
-                       racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
-                       player.vehicle_ammo2 = 50;
+                       racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+                       this.vehicle_ammo2 = 50;
                }
-               else if(racer.misc_bulletcounter == 2)
+               else if(vehic.misc_bulletcounter == 2)
                {
-                       racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
-                       racer.lock_strength  = 0;
-                       racer.lock_target       = world;
-                       racer.misc_bulletcounter = 0;
-                       racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
-                       racer.lip = time;
-                       player.vehicle_ammo2 = 0;
+                       racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+                       vehic.lock_strength  = 0;
+                       vehic.lock_target       = world;
+                       vehic.misc_bulletcounter = 0;
+                       vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+                       vehic.lip = time;
+                       this.vehicle_ammo2 = 0;
                }
        }
-       else if(racer.misc_bulletcounter == 0)
-               player.vehicle_ammo2 = 100;
+       else if(vehic.misc_bulletcounter == 0)
+               this.vehicle_ammo2 = 100;
 
-       player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+       this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
 
-       if(racer.vehicle_flags  & VHF_SHIELDREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+       if(vehic.vehicle_flags  & VHF_SHIELDREGEN)
+               vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
 
-       if(racer.vehicle_flags  & VHF_HEALTHREGEN)
-               vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+       if(vehic.vehicle_flags  & VHF_HEALTHREGEN)
+               vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
 
-       if(racer.vehicle_flags  & VHF_ENERGYREGEN)
-               vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+       if(vehic.vehicle_flags  & VHF_ENERGYREGEN)
+               vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
 
+       VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
+       VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
 
-       VEHICLE_UPDATE_PLAYER(player, health, racer);
-       VEHICLE_UPDATE_PLAYER(player, energy, racer);
+       if(vehic.vehicle_flags & VHF_HASSHIELD)
+               VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
 
-       if(racer.vehicle_flags & VHF_HASSHIELD)
-               VEHICLE_UPDATE_PLAYER(player, shield, racer);
-
-       player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
+       PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
 #endif
 
-       setorigin(player,racer.origin + '0 0 32');
-       player.velocity = racer.velocity;
-
-       setself(player);
-       return 1;
+       setorigin(this, vehic.origin + '0 0 32');
+       this.velocity = vehic.velocity;
 }
 
 void racer_think()
 {SELFPARAM();
-       self.nextthink = time;
-
-       float pushdeltatime = time - self.lastpushtime;
-       if (pushdeltatime > 0.15) pushdeltatime = 0;
-       self.lastpushtime = time;
-       if(!pushdeltatime) return;
+       this.nextthink = time + autocvar_g_vehicle_racer_thinkrate;
 
-       tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
+       tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
 
-       vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
+       vector df = this.velocity * -autocvar_g_vehicle_racer_friction;
        df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
 
        float forced = autocvar_g_vehicle_racer_upforcedamper;
 
-       int cont = pointcontents(self.origin - '0 0 64');
-       if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       //int cont = pointcontents(self.origin - '0 0 64');
+       traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
+       //if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
+       if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
        {
                forced = autocvar_g_vehicle_racer_water_upforcedamper;
-               self.velocity_z += 200;
+               this.velocity_z += 200;
        }
 
-       self.velocity += df * pushdeltatime;
-       if(self.velocity_z > 0)
-               self.velocity_z *= 1 - forced * pushdeltatime;
+       this.velocity += df * autocvar_g_vehicle_racer_thinkrate;
+       if(this.velocity_z > 0)
+               this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate;
 
-       self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
-       self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
+       this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
+       this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
 
-       CSQCMODEL_AUTOUPDATE(self);
+       CSQCMODEL_AUTOUPDATE(this);
 }
 
 void racer_exit(float eject)
@@ -471,7 +476,7 @@ void racer_exit(float eject)
                self.owner.oldvelocity = self.owner.velocity;
                setorigin(self.owner , spot);
        }
-       antilag_clear(self.owner);
+       antilag_clear(self.owner, CS(self.owner));
        self.owner = world;
 }
 
@@ -519,8 +524,8 @@ void racer_deadtouch()
 
 spawnfunc(vehicle_racer)
 {
-       if(!autocvar_g_vehicle_racer) { remove(self); return; }
-       if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
+       if(!autocvar_g_vehicle_racer) { remove(this); return; }
+       if(!vehicle_initialize(this, VEH_RACER, false)) { remove(this); return; }
 }
 
 #endif // SVQC
@@ -560,140 +565,140 @@ void racer_draw()
 #endif
 #endif
 
-               METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
-               {
-               #ifdef SVQC
-                       if(autocvar_g_vehicle_racer_bouncepain)
-                               vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
-               #endif
-               }
+METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
+{
+#ifdef SVQC
+    if(autocvar_g_vehicle_racer_bouncepain)
+        vehicles_impact(instance, autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
+#endif
+}
 
-               METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
-               {
-               #ifdef SVQC
-                       self.movetype = MOVETYPE_BOUNCE;
-                       self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
-                       self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
+METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
+{
+#ifdef SVQC
+    SELFPARAM();
+    self.movetype = MOVETYPE_BOUNCE;
+    self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health)  * 100;
+    self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
+
+    if(self.owner.flagcarried)
+       setorigin(self.owner.flagcarried, '-190 0 96');
+#elif defined(CSQC)
+    SELFPARAM();
+    self.move_movetype = MOVETYPE_BOUNCE;
+#endif
+}
 
-                       if(self.owner.flagcarried)
-                          setorigin(self.owner.flagcarried, '-190 0 96');
-               #elif defined(CSQC)
+METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
+{
+#ifdef SVQC
+    SELFPARAM();
+    if(self.scale != 0.5)
+    {
+        if(autocvar_g_vehicle_racer_hovertype != 0)
+            racer_force_from_tag = vehicles_force_fromtag_maglev;
+        else
+            racer_force_from_tag = vehicles_force_fromtag_hover;
+
+        // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+        self.scale = 0.5;
+        setattachment(self.vehicle_hudmodel, self, "");
+        setattachment(self.vehicle_viewport, self, "tag_viewport");
+
+        self.mass                         = 900;
+    }
+
+    self.think           = racer_think;
+    self.nextthink       = time;
+    self.vehicle_health = autocvar_g_vehicle_racer_health;
+    self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+
+    self.movetype        = MOVETYPE_TOSS;
+    self.solid           = SOLID_SLIDEBOX;
+    self.delay           = time;
+    self.scale           = 0.5;
+
+    self.PlayerPhysplug = racer_frame;
+
+    self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
+    self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
+    self.damageforcescale = 0.5;
+    self.vehicle_health = autocvar_g_vehicle_racer_health;
+    self.vehicle_shield = autocvar_g_vehicle_racer_shield;
+#endif
+}
 
-                       self.move_movetype = MOVETYPE_BOUNCE;
-               #endif
-               }
+METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
+{
+#ifdef SVQC
+    instance.SendEntity                = func_null; // stop networking this racer (for now)
+    instance.health                    = 0;
+    instance.event_damage      = func_null;
+    instance.solid                     = SOLID_CORPSE;
+    instance.takedamage                = DAMAGE_NO;
+    instance.deadflag          = DEAD_DYING;
+    instance.movetype          = MOVETYPE_BOUNCE;
+    instance.wait                      = time;
+    instance.delay                     = 2 + time + random() * 3;
+    instance.cnt                       = 1 + random() * 2;
+    instance.touch                     = racer_deadtouch;
+
+    Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
+
+    if(random() < 0.5)
+        instance.avelocity_z = 32;
+    else
+        instance.avelocity_z = -32;
+
+    instance.avelocity_x = -vlen(instance.velocity) * 0.2;
+    instance.velocity += '0 0 700';
+    instance.colormod = '-0.5 -0.5 -0.5';
+
+    instance.think = racer_blowup_think;
+    instance.nextthink = time;
+#endif
+}
 
-               METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
-               {
-               #ifdef SVQC
-                       if(self.scale != 0.5)
-                       {
-                               if(autocvar_g_vehicle_racer_hovertype != 0)
-                                       racer_force_from_tag = vehicles_force_fromtag_maglev;
-                               else
-                                       racer_force_from_tag = vehicles_force_fromtag_hover;
-
-                               // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
-                               self.scale = 0.5;
-                               setattachment(self.vehicle_hudmodel, self, "");
-                               setattachment(self.vehicle_viewport, self, "tag_viewport");
-
-                               self.mass                          = 900;
-                       }
-
-                       self.think                = racer_think;
-                       self.nextthink    = time;
-                       self.vehicle_health = autocvar_g_vehicle_racer_health;
-                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-
-                       self.movetype     = MOVETYPE_TOSS;
-                       self.solid                = SOLID_SLIDEBOX;
-                       self.delay                = time;
-                       self.scale                = 0.5;
-
-                       self.PlayerPhysplug = racer_frame;
-
-                       self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
-                       self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
-                       self.damageforcescale = 0.5;
-                       self.vehicle_health = autocvar_g_vehicle_racer_health;
-                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-               #endif
-               }
+#ifdef CSQC
+METHOD(Racer, vr_hud, void(Racer thisveh))
+{
+    Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
+                     "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
+                     "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
+}
+METHOD(Racer, vr_crosshair, void(Racer thisveh))
+{
+    Vehicles_drawCrosshair(vCROSS_GUIDE);
+}
+#endif
+METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
+{
+#ifdef SVQC
+    instance.vehicle_exit = racer_exit;
 
-               METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
-               {
-               #ifdef SVQC
-                       self.SendEntity         = func_null; // stop networking this racer (for now)
-                       self.health                     = 0;
-                       self.event_damage       = func_null;
-                       self.solid                      = SOLID_CORPSE;
-                       self.takedamage         = DAMAGE_NO;
-                       self.deadflag           = DEAD_DYING;
-                       self.movetype           = MOVETYPE_BOUNCE;
-                       self.wait                       = time;
-                       self.delay                      = 2 + time + random() * 3;
-                       self.cnt                        = 1 + random() * 2;
-                       self.touch                      = racer_deadtouch;
-
-                       Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
-
-                       if(random() < 0.5)
-                               self.avelocity_z = 32;
-                       else
-                               self.avelocity_z = -32;
-
-                       self.avelocity_x = -vlen(self.velocity) * 0.2;
-                       self.velocity += '0 0 700';
-                       self.colormod = '-0.5 -0.5 -0.5';
-
-                       self.think = racer_blowup_think;
-                       self.nextthink = time;
-               #endif
-               }
+    // we have no need to network energy
+    if(autocvar_g_vehicle_racer_energy)
+    if(autocvar_g_vehicle_racer_energy_regen)
+        instance.vehicle_flags |= VHF_ENERGYREGEN;
+
+    if(autocvar_g_vehicle_racer_shield)
+        instance.vehicle_flags |= VHF_HASSHIELD;
+
+    if(autocvar_g_vehicle_racer_shield_regen)
+        instance.vehicle_flags |= VHF_SHIELDREGEN;
+
+    if(autocvar_g_vehicle_racer_health_regen)
+        instance.vehicle_flags |= VHF_HEALTHREGEN;
+
+    instance.respawntime = autocvar_g_vehicle_racer_respawntime;
+    instance.vehicle_health = autocvar_g_vehicle_racer_health;
+    instance.vehicle_shield = autocvar_g_vehicle_racer_shield;
+    instance.max_health = instance.vehicle_health;
+#endif
 
 #ifdef CSQC
-               METHOD(Racer, vr_hud, void(Racer thisveh))
-               {
-                       Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
-                                                        "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
-                                                        "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
-               }
-               METHOD(Racer, vr_crosshair, void(Racer thisveh))
-               {
-                       Vehicles_drawCrosshair(vCROSS_GUIDE);
-               }
+    AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
 #endif
-               METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
-               {
-               #ifdef SVQC
-                       self.vehicle_exit = racer_exit;
-               #endif
-
-               #ifdef SVQC
-                       // we have no need to network energy
-                       if(autocvar_g_vehicle_racer_energy)
-                       if(autocvar_g_vehicle_racer_energy_regen)
-                               self.vehicle_flags |= VHF_ENERGYREGEN;
-
-                       if(autocvar_g_vehicle_racer_shield)
-                               self.vehicle_flags |= VHF_HASSHIELD;
-
-                       if(autocvar_g_vehicle_racer_shield_regen)
-                               self.vehicle_flags |= VHF_SHIELDREGEN;
-
-                       if(autocvar_g_vehicle_racer_health_regen)
-                               self.vehicle_flags |= VHF_HEALTHREGEN;
-
-                       self.respawntime = autocvar_g_vehicle_racer_respawntime;
-                       self.vehicle_health = autocvar_g_vehicle_racer_health;
-                       self.vehicle_shield = autocvar_g_vehicle_racer_shield;
-                       self.max_health = self.vehicle_health;
-               #endif
-
-               #ifdef CSQC
-                       AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
-               #endif
-               }
+}
 
 #endif