]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer.qc
Merge branch 'master' into Mario/strength_stat_field
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
index e2a2593948130a5d3e896dd3e779fd4c3345ecd7..eb11c27093a022e9edd348a27e98cb83e504bb8f 100644 (file)
@@ -1,5 +1,7 @@
 #include "racer.qh"
 
+#ifdef GAMEQC
+
 #ifdef SVQC
 #include <common/mapobjects/trigger/impulse.qh>
 
@@ -77,26 +79,26 @@ vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
 
 .float racer_watertime;
 
-var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
+var .vector(entity this, string tag_name, float spring_length, float max_power) racer_force_from_tag;
 
-void racer_align4point(entity this, float _delta)
+void racer_align4point(entity this, entity player, float _delta)
 {
        vector push_vector;
        float fl_push, fr_push, bl_push, br_push;
 
-       push_vector  = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector  = this.racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        fr_push   = force_fromtag_normpower;
        //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector += this.racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        fl_push   = force_fromtag_normpower;
        //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector += this.racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        br_push   = force_fromtag_normpower;
        //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
-       push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
+       push_vector += this.racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
        bl_push   = force_fromtag_normpower;
        //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
 
@@ -109,7 +111,7 @@ void racer_align4point(entity this, float _delta)
        {
                uforce = autocvar_g_vehicle_racer_water_upforcedamper;
 
-               if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
+               if(PHYS_INPUT_BUTTON_CROUCH(player) && time < this.air_finished)
                        this.velocity_z += 30;
                else
                        this.velocity_z += 200;
@@ -161,6 +163,8 @@ bool racer_frame(entity this, float dt)
 
        int cont = Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(vehic.origin));
        if(!(cont & DPCONTENTS_WATER))
+               vehic.air_finished = 0;
+       else if (!vehic.air_finished)
                vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
 
        if(IS_DEAD(vehic))
@@ -169,7 +173,7 @@ bool racer_frame(entity this, float dt)
                return;
        }
 
-       racer_align4point(vehic, dt);
+       racer_align4point(vehic, player, dt);
 
        PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
 
@@ -260,6 +264,7 @@ bool racer_frame(entity this, float dt)
                        vehic.invincible_finished = time + 0.1 + (random() * 0.1);
                }
 
+               // NOTE: reusing .strength_finished here as a sound delay counter
                if(vehic.strength_finished < time)
                {
                        vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
@@ -291,15 +296,6 @@ bool racer_frame(entity this, float dt)
        if (PHYS_INPUT_BUTTON_ATCK(player))
        if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
        {
-               string tagname = (vehic.cnt)
-                   ? (vehic.cnt = 0, "tag_fire1")
-                   : (vehic.cnt = 1, "tag_fire2");
-               vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
-               w_shotorg = org;
-               w_shotdir = v_forward;
-               // Fix z-aim (for chase mode)
-               crosshair_trace(player);
-               w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
                wep1.wr_think(wep1, vehic, weaponentity, 1);
        }
 
@@ -380,7 +376,9 @@ bool racer_frame(entity this, float dt)
 
 void racer_think(entity this)
 {
-       this.nextthink = time + autocvar_g_vehicle_racer_thinkrate;
+       float dt = autocvar_g_vehicle_racer_thinkrate;
+
+       this.nextthink = time + dt;
 
        tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
 
@@ -398,12 +396,12 @@ void racer_think(entity this)
                this.velocity_z += 200;
        }
 
-       this.velocity += df * autocvar_g_vehicle_racer_thinkrate;
+       this.velocity += df * dt;
        if(this.velocity_z > 0)
-               this.velocity_z *= 1 - forced * autocvar_g_vehicle_racer_thinkrate;
+               this.velocity_z *= 1 - forced * dt;
 
-       this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
-       this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * autocvar_g_vehicle_racer_thinkrate);
+       this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * dt);
+       this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * dt);
 
        CSQCMODEL_AUTOUPDATE(this);
 }
@@ -483,7 +481,7 @@ void racer_blowup_think(entity this)
        if(time >= this.delay)
                racer_blowup(this);
 
-       CSQCMODEL_AUTOUPDATE(this);
+       //CSQCMODEL_AUTOUPDATE(this);
 }
 
 void racer_deadtouch(entity this, entity toucher)
@@ -512,35 +510,23 @@ METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
 
 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
 {
-#ifdef SVQC
     set_movetype(instance, MOVETYPE_BOUNCE);
+#ifdef SVQC
     instance.owner.vehicle_health = (GetResource(instance, RES_HEALTH) / autocvar_g_vehicle_racer_health)  * 100;
     instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_racer_shield)  * 100;
 
     if(instance.owner.flagcarried)
        setorigin(instance.owner.flagcarried, '-190 0 96');
-#elif defined(CSQC)
-    set_movetype(instance, MOVETYPE_BOUNCE);
 #endif
 }
 
 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
 {
 #ifdef SVQC
-    if(instance.scale != 0.5)
-    {
-        if(autocvar_g_vehicle_racer_hovertype != 0)
-            racer_force_from_tag = vehicles_force_fromtag_maglev;
-        else
-            racer_force_from_tag = vehicles_force_fromtag_hover;
-
-        // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
-        instance.scale = 0.5;
-        setattachment(instance.vehicle_hudmodel, instance, "");
-        setattachment(instance.vehicle_viewport, instance, "tag_viewport");
-
-        instance.mass                     = 900;
-    }
+    if(autocvar_g_vehicle_racer_hovertype != 0)
+        instance.racer_force_from_tag = vehicles_force_fromtag_maglev;
+    else
+        instance.racer_force_from_tag = vehicles_force_fromtag_hover;
 
     setthink(instance, racer_think);
     instance.nextthink   = time;
@@ -550,7 +536,11 @@ METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
     set_movetype(instance, MOVETYPE_TOSS);
     instance.solid               = SOLID_SLIDEBOX;
     instance.delay               = time;
-    instance.scale               = 0.5;
+    instance.scale               = 0.5; // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
+    instance.mass                = 900;
+
+    setattachment(instance.vehicle_hudmodel, instance, "");
+    setattachment(instance.vehicle_viewport, instance, "tag_viewport");
 
     instance.PlayerPhysplug = racer_frame;
 
@@ -611,8 +601,7 @@ METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
     instance.vehicle_exit = racer_exit;
 
     // we have no need to network energy
-    if(autocvar_g_vehicle_racer_energy)
-    if(autocvar_g_vehicle_racer_energy_regen)
+    if(autocvar_g_vehicle_racer_energy && autocvar_g_vehicle_racer_energy_regen)
         instance.vehicle_flags |= VHF_ENERGYREGEN;
 
     if(autocvar_g_vehicle_racer_shield)
@@ -634,3 +623,5 @@ METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
     AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
 #endif
 }
+
+#endif