Do traces for shot origin when the racer is actually going to fire, instead of every...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer_weapon.qc
index 30a1873ac8f4ced7705a11f37a629e1208c65614..f7253d8d8e9985c426adf353858332d0b478f6b4 100644 (file)
@@ -14,6 +14,16 @@ METHOD(RacerAttack, wr_think, void(entity thiswep, entity actor, .entity weapone
             veh.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
             veh.wait = time;
         }
+        string tagname = (veh.cnt)
+            ? (veh.cnt = 0, "tag_fire1")
+            : (veh.cnt = 1, "tag_fire2");
+        vector shotorg = gettaginfo(veh, gettagindex(veh, tagname));
+        w_shotorg = shotorg;
+        w_shotdir = v_forward;
+        // Fix z-aim (for chase mode)
+        crosshair_trace(player);
+        w_shotdir.z = normalize(trace_endpos - shotorg).z * 0.5;
+
         if (isPlayer) W_SetupShot_Dir(player, weaponentity, v_forward, false, 0, SND_Null, CH_WEAPON_B, 0, DEATH_VH_WAKI_GUN.m_id);
         vector org = w_shotorg;
         vector dir = w_shotdir;