#include "raptor.qh"
+#ifdef GAMEQC
+
#ifdef SVQC
bool autocvar_g_vehicle_raptor = true;
// Takeoff sequense
if(vehic.frame < 25)
{
- vehic.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / PHYS_INPUT_FRAMETIME);
+ vehic.frame += 25 / (autocvar_g_vehicle_raptor_takeofftime / dt);
vehic.velocity_z = min(vehic.velocity_z * 1.5, 256);
vehic.bomb1.gun1.avelocity_y = 90 + ((vehic.frame / 25) * 25000);
vehic.bomb1.gun2.avelocity_y = -vehic.bomb1.gun1.avelocity_y;
}
#endif
+
+#endif