*/
Weapon wep1 = WEP_RAPTOR;
+ .entity weaponentity = weaponentities[0];
if(!forbidWeaponUse(this))
if(PHYS_INPUT_BUTTON_ATCK(this))
- if (wep1.wr_checkammo1(wep1, vehic))
+ if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
{
- .entity weaponentity = weaponentities[0];
wep1.wr_think(wep1, vehic, weaponentity, 1);
}