]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/viewloc.qc
Merge branch 'master' into Mario/hagar_notfixed
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / viewloc.qc
index 6371afc4d2c21e51ad17d1b0d6961b24ffdefbd0..fb510f8564ba50a59f63edaced5b89ed7a157197 100644 (file)
@@ -9,68 +9,68 @@
 #endif
 
 // client movement
-void viewloc_PlayerPhysics()
-{SELFPARAM();
-       if(self.viewloc)
+void viewloc_PlayerPhysics(entity this)
+{
+       if(this.viewloc)
        {
-               vector oldmovement = self.movement;
-               self.movement_x = oldmovement_y;
-               self.movement_y = 0;
+               vector old_movement = this.movement;
+               this.movement_x = old_movement_y;
+               this.movement_y = 0;
 
-               if(self.movement_x < 0)
-                       self.movement_x = -self.movement_x;
+               if(this.movement_x < 0)
+                       this.movement_x = -this.movement_x;
 
                vector level_start, level_end;
-               level_start = self.viewloc.enemy.origin;
-               level_end = self.viewloc.goalentity.origin;
+               level_start = this.viewloc.enemy.origin;
+               level_end = this.viewloc.goalentity.origin;
                vector forward, backward;
                forward = vectoangles(normalize(level_end - level_start));
                backward = vectoangles(normalize(level_start - level_end));
 
-               if(self.movement_x < 0) // left
-                       self.angles_y = backward_y;
-               if(self.movement_x > 0) // right
-                       self.angles_y = forward_y;
+               if(this.movement_x < 0) // left
+                       this.angles_y = backward_y;
+               if(this.movement_x > 0) // right
+                       this.angles_y = forward_y;
 
-               if(oldmovement_x > 0)
+               if(old_movement_x > 0)
 #ifdef CSQC
                        input_angles_x =
 #endif
-                       self.v_angle_x = self.angles_x = -50;
-               else if(oldmovement_x < 0)
+                       this.v_angle_x = this.angles_x = -50;
+               else if(old_movement_x < 0)
 #ifdef CSQC
                        input_angles_x =
 #endif
-                       self.v_angle_x = self.angles_x = 50;
+                       this.v_angle_x = this.angles_x = 50;
 
-               //if(!PHYS_INPUT_BUTTON_CROUCH(self) && !IS_DUCKED(self))
+               //if(!PHYS_INPUT_BUTTON_CROUCH(this) && !IS_DUCKED(this))
 #ifdef SVQC
-                       //self.BUTTON_CROUCH = (oldmovement_x < 0);
-                       if (oldmovement.x < 0)
-                               self.BUTTON_CROUCH = true;
+                       //PHYS_INPUT_BUTTON_CROUCH(this) = (old_movement_x < 0);
+                       if (old_movement.x < 0)
+                               PHYS_INPUT_BUTTON_CROUCH(this) = true;
 #elif defined(CSQC)
-                       if (oldmovement.x < 0)
+                       if (old_movement.x < 0)
                        {
                                input_buttons |= BIT(4);
-                               self.flags |= FL_DUCKED;
+                               this.flags |= FL_DUCKED;
                        }
-                       //else { input_buttons &= ~16; self.flags &= ~FL_DUCKED; }
+                       //else { input_buttons &= ~16; this.flags &= ~FL_DUCKED; }
 #endif
        }
 }
 
 #ifdef CSQC
 
-void viewloc_SetTags()
-{SELFPARAM();
-       if(self.viewloc && wasfreed(self.viewloc))
-               self.viewloc = world;
+void viewloc_SetTags(entity this)
+{
+       if(this.viewloc && wasfreed(this.viewloc))
+               this.viewloc = world;
 
-       if(self.viewloc.entnum != self.tag_networkviewloc)
-       if(self.tag_networkviewloc == 0)
-               self.viewloc = world;
+       if(this.viewloc.entnum != this.tag_networkviewloc)
+       if(this.tag_networkviewloc == 0)
+               this.viewloc = world;
        else
-               self.viewloc = findfloat(world, entnum, self.tag_networkviewloc);
+               this.viewloc = findfloat(world, entnum, this.tag_networkviewloc);
 }
 
 vector old_camera_angle = '0 0 0';