Weapon Weapons_fromstr(string s)
{
FOREACH(Weapons, it != WEP_Null && it.netname == s, return it);
- return NULL;
+ return WEP_Null;
}
X(weaponthrowable, float)
#ifdef SVQC
X(reload_ammo, float)
-.float reloading_ammo = reload_ammo;
+const .float reloading_ammo = reload_ammo;
X(reload_time, float)
-.float reloading_time = reload_time;
+const .float reloading_time = reload_time;
#endif
#undef X