]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qh
Filter out unused menu code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qh
index b9cc4ada75a50ad37211b7add52816d93f8d1de4..a65a788ecf4020cd83d764fdce4b8b0f42be80eb 100644 (file)
@@ -134,6 +134,8 @@ Weapon Weapons_fromstr(string s)
 }
 
 
+#ifdef GAMEQC
+
 // legacy w_prop mappings
 #define X(fld, T) .T fld; .T wepvar_##fld = fld;
 X(switchdelay_drop, float)
@@ -150,6 +152,8 @@ const .float reloading_time = reload_time;
 #endif
 #undef X
 
+#endif
+
 
 
 #define W_PROPS(L, class, prefix) \
@@ -167,12 +171,17 @@ const .float reloading_time = reload_time;
     #define W_PROP_BOTH(class, fld, T, wepname) \
             W_PROP_PRI(class, fld, T, wepname) \
             W_PROP_SEC(class, fld, T, wepname)
-    #define W_PROP_BEGIN(class)
-        #define _W_PROP(class, fld, T, wepname) \
-            /* static */ T _W_PROP_CVAR(wepname, fld); \
-            ATTRIB(class, wepvar_##fld, T, _W_PROP_CVAR(wepname, fld));
-        #define _W_PROP_CVAR(wepname, fld) autocvar_g_balance_##wepname##_##fld
-    #define W_PROP_END()
+       #define W_PROP_BEGIN(class)
+               #ifdef GAMEQC
+                       #define _W_PROP(class, fld, T, wepname) \
+                               /* static */ T _W_PROP_CVAR(wepname, fld); \
+                               ATTRIB(class, wepvar_##fld, T, _W_PROP_CVAR(wepname, fld));
+                       #define _W_PROP_CVAR(wepname, fld) autocvar_g_balance_##wepname##_##fld
+               #else
+                       #define _W_PROP(class, fld, T, wepname)
+                       #define _W_PROP_CVAR(wepname, fld)
+               #endif
+       #define W_PROP_END()
 
 
 
@@ -183,13 +192,15 @@ const .float reloading_time = reload_time;
     #define W_CONFIG_BOTH(class, fld, T, wepname) \
             W_CONFIG_PRI(class, fld, T, wepname) \
             W_CONFIG_SEC(class, fld, T, wepname)
-    #define W_CONFIG_BEGIN(class) METHOD(class, wr_config, void(class this)) {
-        #ifdef SVQC
-            #define _W_CONFIG(class, fld, T, wepname) if (#wepname == this.netname) WEP_CONFIG_WRITE_CVARS(wepname, fld, T);
-        #else
-            #define _W_CONFIG(class, fld, T, wepname)
-        #endif
-    #define W_CONFIG_END() }
+       #ifdef SVQC
+               #define W_CONFIG_BEGIN(class) METHOD(class, wr_config, void(class this)) {
+                       #define _W_CONFIG(class, fld, T, wepname) if (#wepname == this.netname) WEP_CONFIG_WRITE_CVARS(wepname, fld, T);
+               #define W_CONFIG_END() }
+       #else
+               #define W_CONFIG_BEGIN(class)
+                       #define _W_CONFIG(class, fld, T, wepname)
+               #define W_CONFIG_END()
+       #endif
 
 
     #define W_UPDATE(class, wepname, fld, T, m)     W_UPDATE_##m(class, fld, T, wepname)
@@ -199,27 +210,33 @@ const .float reloading_time = reload_time;
     #define W_UPDATE_BOTH(class, fld, T, wepname) \
             W_UPDATE_PRI(class, fld, T, wepname) \
             W_UPDATE_SEC(class, fld, T, wepname)
-    .entity baseline, baseline_target;
-    #define W_UPDATE_BEGIN(class) \
-        METHOD(class, wr_update, void(class this)) \
-        { \
-            noref entity b = this.baseline; \
-            if (!b) \
-            { \
-                b = this.baseline = new_pure(baseline); \
-                b.baseline_target = this; \
-            }
-        #ifdef SVQC
-            #define _W_UPDATE(class, fld, T, wepname) \
-                { \
-                    T it = _W_PROP_CVAR(wepname, fld); \
-                    b.wepvar_##fld = this.wepvar_##fld; \
-                    this.wepvar_##fld = it; \
-                }
-        #else
-            #define _W_UPDATE(class, fld, T, wepname)
-        #endif
-    #define W_UPDATE_END() }
+       #ifdef GAMEQC
+               .entity baseline, baseline_target;
+               #define W_UPDATE_BEGIN(class) \
+                       METHOD(class, wr_update, void(class this)) \
+                       { \
+                               noref entity b = this.baseline; \
+                               if (!b) \
+                               { \
+                                       b = this.baseline = new_pure(baseline); \
+                                       b.baseline_target = this; \
+                               }
+                       #ifdef SVQC
+                               #define _W_UPDATE(class, fld, T, wepname) \
+                                       { \
+                                               T it = _W_PROP_CVAR(wepname, fld); \
+                                               b.wepvar_##fld = this.wepvar_##fld; \
+                                               this.wepvar_##fld = it; \
+                                       }
+                       #else
+                               #define _W_UPDATE(class, fld, T, wepname)
+                       #endif
+               #define W_UPDATE_END() }
+       #else
+               #define W_UPDATE_BEGIN(class)
+                       #define _W_UPDATE(class, fld, T, wepname)
+               #define W_UPDATE_END()
+       #endif
 
 
     #define W_NET(class, wepname, fld, T, m)     W_NET_##m(class, fld, T, wepname)
@@ -229,8 +246,8 @@ const .float reloading_time = reload_time;
     #define W_NET_BOTH(class, fld, T, wepname) \
             W_NET_PRI(class, fld, T, wepname) \
             W_NET_SEC(class, fld, T, wepname)
-    REGISTER_NET_TEMP(WeaponUpdate)
     #if defined(CSQC)
+        REGISTER_NET_TEMP(WeaponUpdate)
         #define W_NET_BEGIN(class) METHOD(class, wr_net, void(class this, int i)) { int n = 0;
             #define _W_NET(class, fld, T, wepname) \
             { \
@@ -248,6 +265,7 @@ const .float reloading_time = reload_time;
             }
         #define W_NET_END() }
     #elif defined(SVQC)
+        REGISTER_NET_TEMP(WeaponUpdate)
         #define W_NET_BEGIN(class) \
             METHOD(class, wr_net, void(class this, int chan)) \
             { \