other = gren; MUTATOR_CALLHOOK(EditProjectile);
}
-float w_nexball_weapon(float req); // WEAPONTODO
-float W_Porto(float req)
+bool w_nexball_weapon(int req); // WEAPONTODO
+bool W_Porto(int req)
{
//vector v_angle_save;
}
#endif
#ifdef CSQC
-float W_Porto(float req)
+bool W_Porto(int req)
{
switch(req)
{