]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_porto.qc
Merge branch 'master' into Mario/notifications
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_porto.qc
index c127e0db8c916c8d0229a740166367b65f1d690d..e1fb82f8f2bd427a0eb7767e43d5434f5fc7fb7d 100644 (file)
@@ -10,6 +10,7 @@ REGISTER_WEAPON(
 /* modelname */ "porto",
 /* simplemdl */ "foobar",
 /* crosshair */ "gfx/crosshairporto 0.6",
+/* wepimg    */ "weaponporto",
 /* refname   */ "porto",
 /* wepname   */ _("Port-O-Launch")
 );
@@ -25,7 +26,8 @@ REGISTER_WEAPON(
        w_prop(id, sn, float,  switchdelay_drop, switchdelay_drop) \
        w_prop(id, sn, string, weaponreplace, weaponreplace) \
        w_prop(id, sn, float,  weaponstart, weaponstart) \
-       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride)
+       w_prop(id, sn, float,  weaponstartoverride, weaponstartoverride) \
+       w_prop(id, sn, float,  weaponthrowable, weaponthrowable)
 
 #ifdef SVQC
 PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
@@ -36,9 +38,9 @@ PORTO_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 #endif
 #else
 #ifdef SVQC
-void spawnfunc_weapon_porto (void) { weapon_defaultspawnfunc(WEP_PORTO); }
+void spawnfunc_weapon_porto(void) { weapon_defaultspawnfunc(WEP_PORTO); }
 
-void W_Porto_Success (void)
+void W_Porto_Success(void)
 {
        if(self.realowner == world)
        {
@@ -51,7 +53,7 @@ void W_Porto_Success (void)
 }
 
 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
-void W_Porto_Fail (float failhard)
+void W_Porto_Fail(float failhard)
 {
        if(self.realowner == world)
        {
@@ -69,7 +71,7 @@ void W_Porto_Fail (float failhard)
 
        if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !(self.realowner.weapons & WEPSET_PORTO))
        {
-               setsize (self, '-16 -16 0', '16 16 32');
+               setsize(self, '-16 -16 0', '16 16 32');
                setorigin(self, self.origin + trace_plane_normal);
                if(move_out_of_solid(self))
                {
@@ -79,14 +81,14 @@ void W_Porto_Fail (float failhard)
                        if(vlen(trace_endpos - self.realowner.origin) < 128)
                        {
                                W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
-                               centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
+                               Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_FAILED);
                        }
                }
        }
        remove(self);
 }
 
-void W_Porto_Remove (entity p)
+void W_Porto_Remove(entity p)
 {
        if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
        {
@@ -98,7 +100,7 @@ void W_Porto_Remove (entity p)
        }
 }
 
-void W_Porto_Think (void)
+void W_Porto_Think(void)
 {
        trace_plane_normal = '0 0 0';
        if(self.realowner.playerid != self.playerid)
@@ -107,7 +109,7 @@ void W_Porto_Think (void)
                W_Porto_Fail(0);
 }
 
-void W_Porto_Touch (void)
+void W_Porto_Touch(void)
 {
        vector norm;
 
@@ -155,7 +157,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       centerprint(self.realowner, "^1In^7-portal created.");
+                       Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        W_Porto_Success();
                }
                else
@@ -172,7 +174,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       centerprint(self.realowner, "^4Out^7-portal created.");
+                       Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                        W_Porto_Success();
                }
                else
@@ -189,7 +191,7 @@ void W_Porto_Touch (void)
                {
                        sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                        trace_plane_normal = norm;
-                       centerprint(self.realowner, "^1In^7-portal created.");
+                       Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_IN);
                        self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
                        self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
                        CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
@@ -210,7 +212,7 @@ void W_Porto_Touch (void)
                        {
                                sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTEN_NORM);
                                trace_plane_normal = norm;
-                               centerprint(self.realowner, "^4Out^7-portal created.");
+                               Send_Notification(NOTIF_ONE, self.realowner, MSG_CENTER, CENTER_PORTO_CREATED_OUT);
                                W_Porto_Success();
                        }
                        else
@@ -229,18 +231,18 @@ void W_Porto_Touch (void)
        }
 }
 
-void W_Porto_Attack (float type)
+void W_Porto_Attack(float type)
 {
        entity gren;
 
-       W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
+       W_SetupShot(self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
        // always shoot from the eye
        w_shotdir = v_forward;
        w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
 
        //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
 
-       gren = spawn ();
+       gren = spawn();
        gren.cnt = type;
        gren.owner = gren.realowner = self;
        gren.playerid = self.playerid;
@@ -263,7 +265,7 @@ void W_Porto_Attack (float type)
        else
                W_SetupProjVelocity_Basic(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
 
-       gren.angles = vectoangles (gren.velocity);
+       gren.angles = vectoangles(gren.velocity);
        gren.flags = FL_PROJECTILE;
 
        gren.portal_id = time;
@@ -287,7 +289,7 @@ float W_Porto(float req)
 {
        //vector v_angle_save;
 
-       if (g_nexball) { return w_nexball_weapon(req); }
+       if(g_nexball) { return w_nexball_weapon(req); }
        
        switch(req)
        {
@@ -310,19 +312,19 @@ float W_Porto(float req)
                {
                        if(WEP_CVAR(porto, secondary))
                        {
-                               if (self.BUTTON_ATCK)
-                               if (!self.porto_current)
-                               if (!self.porto_forbidden)
-                               if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               if(self.BUTTON_ATCK)
+                               if(!self.porto_current)
+                               if(!self.porto_forbidden)
+                               if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
                                {
                                        W_Porto_Attack(0);
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
                                }
 
-                               if (self.BUTTON_ATCK2)
-                               if (!self.porto_current)
-                               if (!self.porto_forbidden)
-                               if (weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
+                               if(self.BUTTON_ATCK2)
+                               if(!self.porto_current)
+                               if(!self.porto_forbidden)
+                               if(weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
                                {
                                        W_Porto_Attack(1);
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
@@ -352,10 +354,10 @@ float W_Porto(float req)
                                if(self.porto_v_angle_held)
                                        makevectors(self.porto_v_angle); // override the previously set angles
 
-                               if (self.BUTTON_ATCK)
-                               if (!self.porto_current)
-                               if (!self.porto_forbidden)
-                               if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
+                               if(self.BUTTON_ATCK)
+                               if(!self.porto_current)
+                               if(!self.porto_forbidden)
+                               if(weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
                                {
                                        W_Porto_Attack(-1);
                                        weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
@@ -366,16 +368,16 @@ float W_Porto(float req)
                }
                case WR_INIT:
                {
-                       precache_model ("models/weapons/g_porto.md3");
-                       precache_model ("models/weapons/v_porto.md3");
-                       precache_model ("models/weapons/h_porto.iqm");
-                       precache_model ("models/portal.md3");
-                       precache_sound ("porto/bounce.wav");
-                       precache_sound ("porto/create.wav");
-                       precache_sound ("porto/expire.wav");
-                       precache_sound ("porto/explode.wav");
-                       precache_sound ("porto/fire.wav");
-                       precache_sound ("porto/unsupported.wav");
+                       precache_model("models/weapons/g_porto.md3");
+                       precache_model("models/weapons/v_porto.md3");
+                       precache_model("models/weapons/h_porto.iqm");
+                       precache_model("models/portal.md3");
+                       precache_sound("porto/bounce.wav");
+                       precache_sound("porto/create.wav");
+                       precache_sound("porto/expire.wav");
+                       precache_sound("porto/explode.wav");
+                       precache_sound("porto/fire.wav");
+                       precache_sound("porto/unsupported.wav");
                        PORTO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
                        return TRUE;
                }
@@ -390,7 +392,7 @@ float W_Porto(float req)
                        return TRUE;
                }
        }
-       return TRUE;
+       return FALSE;
 }
 #endif
 #ifdef CSQC
@@ -414,7 +416,7 @@ float W_Porto(float req)
                        return FALSE;
                }
        }
-       return TRUE;
+       return FALSE;
 }
 #endif
 #endif