W_SetupShot(self, true, 2, pSound, CH_WEAPON_A, pDamage * pShots);
- pointparticles(particleeffectnum("rifle_muzzleflash"), w_shotorg, w_shotdir * 2000, 1);
+ Send_Effect("rifle_muzzleflash", w_shotorg, w_shotdir * 2000, 1);
if(self.BUTTON_ZOOM | self.BUTTON_ZOOMSCRIPT) // if zoomed, shoot from the eye
{