af = ATTACK_FINISHED(self);
self.switchweapon = self.weapon;
ATTACK_FINISHED(self) = time;
- print(ftos(self.WEP_AMMO(RIFLE)), "\n");
+ LOG_INFO(ftos(self.WEP_AMMO(RIFLE)), "\n");
r = weapon_prepareattack(self.rifle_bullethail_frame == WFRAME_FIRE2, self.rifle_bullethail_refire);
if(self.switchweapon == self.weapon)
self.switchweapon = sw;
{
self.rifle_bullethail_attackfunc();
weapon_thinkf(self.rifle_bullethail_frame, self.rifle_bullethail_animtime, W_Rifle_BulletHail_Continue);
- print("thinkf set\n");
+ LOG_INFO("thinkf set\n");
}
else
{
ATTACK_FINISHED(self) = af; // reset attack_finished if we didn't fire, so the last shot enforces the refire time
- print("out of ammo... ", ftos(self.weaponentity.state), "\n");
+ LOG_INFO("out of ammo... ", ftos(self.weaponentity.state), "\n");
}
}