]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/w_seeker.qc
Merge branches 'TimePath/weaponsys' and 'Mario/modpack'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / w_seeker.qc
index dc01834ec10bf9956cbaf0686490394bb1861e07..313d5defd9f6ff9baeb05932acdd69cee66d7520 100644 (file)
@@ -1,4 +1,4 @@
-#ifdef REGISTER_WEAPON
+#ifndef IMPLEMENTATION
 REGISTER_WEAPON(
 /* WEP_##id  */ SEEKER,
 /* function  */ W_Seeker,
@@ -81,9 +81,10 @@ SEEKER_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
 .entity tag_target, wps_tag_tracker;
 .float tag_time;
 #endif
-#else
+#endif
+#ifdef IMPLEMENTATION
 #ifdef SVQC
-void spawnfunc_weapon_seeker(void) { weapon_defaultspawnfunc(WEP_SEEKER); }
+void spawnfunc_weapon_seeker(void) { weapon_defaultspawnfunc(WEP_SEEKER.m_id); }
 
 // ============================
 // Begin: Missile functions, these are general functions to be manipulated by other code
@@ -276,9 +277,9 @@ void W_Seeker_Fire_Missile(vector f_diff, entity m_target)
        //missile.think           = W_Seeker_Missile_Animate; // csqc projectiles.
 
        if(missile.enemy != world)
-               missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+               missile.projectiledeathtype = WEP_SEEKER.m_id | HITTYPE_SECONDARY;
        else
-               missile.projectiledeathtype = WEP_SEEKER;
+               missile.projectiledeathtype = WEP_SEEKER.m_id;
 
 
        setorigin(missile, w_shotorg);
@@ -356,8 +357,8 @@ void W_Seeker_Fire_Flac(void)
        missile.nextthink               = time + WEP_CVAR(seeker, flac_lifetime) + WEP_CVAR(seeker, flac_lifetime_rand);
        missile.solid                   = SOLID_BBOX;
        missile.movetype                = MOVETYPE_FLY;
-       missile.projectiledeathtype = WEP_SEEKER;
-       missile.projectiledeathtype = WEP_SEEKER | HITTYPE_SECONDARY;
+       missile.projectiledeathtype = WEP_SEEKER.m_id;
+       missile.projectiledeathtype = WEP_SEEKER.m_id | HITTYPE_SECONDARY;
        missile.flags                           = FL_PROJECTILE;
        missile.missile_flags       = MIF_SPLASH;
 
@@ -416,7 +417,7 @@ void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Atta
        entity oldself,oldenemy;
        self.cnt = self.cnt - 1;
 
-       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.WEP_AMMO(SEEKER) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER))
+       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.WEP_AMMO(SEEKER) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (self.realowner.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER.m_id))
        {
                remove(self);
                return;
@@ -455,7 +456,7 @@ void W_Seeker_Vollycontroller_Think(void) // TODO: Merge this with W_Seeker_Atta
 void W_Seeker_Tracker_Think(void)
 {
        // commit suicide if: You die OR target dies OR you switch away from the seeker OR commit suicide if lifetime is up
-       if((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER)
+       if((self.realowner.deadflag != DEAD_NO) || (self.tag_target.deadflag != DEAD_NO) || (self.realowner.switchweapon != WEP_SEEKER.m_id)
        || (time > self.tag_time + WEP_CVAR(seeker, tag_tracker_lifetime)))
        {
                if(self)
@@ -477,7 +478,7 @@ void W_Seeker_Tag_Explode(void)
 {
        //if(other==self.realowner)
        //    return;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE, other.species, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE, other.species, self);
 
        remove(self);
 }
@@ -505,7 +506,7 @@ void W_Seeker_Tag_Touch(void)
        te_knightspike(org2);
 
        self.event_damage = func_null;
-       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
+       Damage_DamageInfo(self.origin, 0, 0, 0, self.velocity, WEP_SEEKER.m_id | HITTYPE_BOUNCE | HITTYPE_SECONDARY, other.species, self);
 
        if(other.takedamage == DAMAGE_AIM && other.deadflag == DEAD_NO)
        {
@@ -676,12 +677,12 @@ bool W_Seeker(int req)
                        if(WEP_CVAR(seeker, type) == 1)
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, missile_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, missile_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, missile_ammo);
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, tag_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, tag_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
                        }
                        return ammo_amount;
                }
@@ -690,12 +691,12 @@ bool W_Seeker(int req)
                        if(WEP_CVAR(seeker, type) == 1)
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, tag_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, tag_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
                        }
                        else
                        {
                                ammo_amount = self.WEP_AMMO(SEEKER) >= WEP_CVAR(seeker, flac_ammo);
-                               ammo_amount += self.(weapon_load[WEP_SEEKER]) >= WEP_CVAR(seeker, flac_ammo);
+                               ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, flac_ammo);
                        }
                        return ammo_amount;
                }