.OffhandWeapon offhand;
#endif
-// currently, NetRadiant's limit is 131072 qu for each side
-// distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
-const int MAX_SHOT_DISTANCE = 230000;
+#ifdef GAMEQC
+int max_shot_distance = 32768; // determined by world mins/maxs when map loads
+#endif
// weapon flags
const int WEP_TYPE_OTHER = 0x00; // not for damaging people