return WEP_CVAR(arc, overheat_max) > 0 &&
((!WEP_CVAR(arc, burst_ammo)) || (self.(thiswep.ammo_field) > 0));
}
-METHOD(Arc, wr_killmessage, int(entity thiswep))
+METHOD(Arc, wr_killmessage, Notification(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_ARC_MURDER_SPRAY;