#ifdef SVQC
spawnfunc(weapon_arc) { weapon_defaultspawnfunc(WEP_ARC.m_id); }
-float W_Arc_Beam_Send(entity to, int sf)
-{SELFPARAM();
+bool W_Arc_Beam_Send(entity this, entity to, int sf)
+{
WriteByte(MSG_ENTITY, ENT_CLIENT_ARC_BEAM);
// Truncate information when this beam is displayed to the owner client
}
}
-void Draw_ArcBeam(void)
-{SELFPARAM();
+void Draw_ArcBeam(entity this)
+{
float dt = time - self.move_time;
self.move_time = time;
if(dt <= 0) { return; }