/* ammotype */ ATTRIB(Arc, ammo_field, .int, ammo_cells);
/* impulse */ ATTRIB(Arc, impulse, int, 3);
/* flags */ ATTRIB(Arc, spawnflags, int, WEP_FLAG_NORMAL);
-/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
+/* rating */ ATTRIB(Arc, bot_pickupbasevalue, float, 8000);
/* color */ ATTRIB(Arc, wpcolor, vector, '1 1 1');
/* modelname */ ATTRIB(Arc, mdl, string, "arc");
#ifdef GAMEQC