self.ammo_field = ammo_none;
}
-METHOD(Blaster, wr_checkammo1, bool(entity thiswep))
+METHOD(Blaster, wr_checkammo1, bool(entity thiswep, entity actor))
{
return true; // infinite ammo
}
-METHOD(Blaster, wr_checkammo2, bool(entity thiswep))
+METHOD(Blaster, wr_checkammo2, bool(entity thiswep, entity actor))
{
return true; // blaster has infinite ammo
}