return avg_origin; // nothing to do
// yes, mathematically we can do this in ONE step, but beware of 32bit floats...
- avg_dist = pow(vlen(e.origin - avg_origin), 2);
+ avg_dist = (vlen(e.origin - avg_origin) ** 2);
for(p = e; (p = p.queuenext) != e; )
- avg_dist += pow(vlen(WarpZone_RefSys_TransformOrigin(p, e, p.origin) - avg_origin), 2);
+ avg_dist += (vlen(WarpZone_RefSys_TransformOrigin(p, e, p.origin) - avg_origin) ** 2);
avg_dist *= (1.0 / n);
avg_dist = sqrt(avg_dist);