spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(this, WEP_DEVASTATOR); }
spawnfunc(weapon_rocketlauncher) { spawnfunc_weapon_devastator(this); }
+.entity lastrocket;
+
void W_Devastator_Unregister(void)
{SELFPARAM();
if(self.realowner && self.realowner.lastrocket == self)
}
METHOD(Devastator, wr_resetplayer, void(entity thiswep))
{
+ self.lastrocket = NULL; // stop rocket guiding, no revenge from the grave!
self.rl_release = 0;
}
METHOD(Devastator, wr_reload, void(entity thiswep))