]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/devastator.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qc
index 6e618c88ec22eda2d70197423a21b751d7b8afaf..0a046389c7fa3d3cc57aa2106324124dce0e3271 100644 (file)
@@ -1,8 +1,6 @@
 #include "devastator.qh"
 
 #ifdef SVQC
-spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(this, WEP_DEVASTATOR); }
-spawnfunc(weapon_rocketlauncher) { spawnfunc_weapon_devastator(this); }
 
 .entity lastrocket;
 
@@ -40,6 +38,7 @@ void W_Devastator_Explode(entity this, entity directhitentity)
                NULL,
                WEP_CVAR(devastator, force),
                this.projectiledeathtype,
+               this.weaponentity_fld,
                directhitentity
        );
 
@@ -47,7 +46,7 @@ void W_Devastator_Explode(entity this, entity directhitentity)
        .entity weaponentity = this.weaponentity_fld;
        if(this.realowner.(weaponentity).m_weapon == thiswep)
        {
-               if(this.realowner.(thiswep.ammo_field) < WEP_CVAR(devastator, ammo))
+               if(GetResourceAmount(this.realowner, thiswep.ammo_type) < WEP_CVAR(devastator, ammo))
                if(!(this.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        this.realowner.cnt = WEP_DEVASTATOR.m_id;
@@ -114,6 +113,7 @@ void W_Devastator_DoRemoteExplode(entity this, .entity weaponentity)
                                                head,
                                                (WEP_CVAR(devastator, remote_jump_force) ? WEP_CVAR(devastator, remote_jump_force) : 0),
                                                this.projectiledeathtype | HITTYPE_BOUNCE,
+                                               this.weaponentity_fld,
                                                NULL
                                        );
                                        break;
@@ -133,13 +133,14 @@ void W_Devastator_DoRemoteExplode(entity this, .entity weaponentity)
                NULL,
                WEP_CVAR(devastator, remote_force),
                this.projectiledeathtype | HITTYPE_BOUNCE,
+               this.weaponentity_fld,
                NULL
        );
 
        Weapon thiswep = WEP_DEVASTATOR;
        if(this.realowner.(weaponentity).m_weapon == thiswep)
        {
-               if(this.realowner.(thiswep.ammo_field) < WEP_CVAR(devastator, ammo))
+               if(GetResourceAmount(this.realowner, thiswep.ammo_type) < WEP_CVAR(devastator, ammo))
                if(!(this.realowner.items & IT_UNLIMITED_WEAPON_AMMO))
                {
                        this.realowner.cnt = WEP_DEVASTATOR.m_id;
@@ -278,7 +279,7 @@ void W_Devastator_Touch(entity this, entity toucher)
        W_Devastator_Explode(this, toucher);
 }
 
-void W_Devastator_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+void W_Devastator_Damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
 {
        if(this.health <= 0)
                return;
@@ -297,7 +298,7 @@ void W_Devastator_Attack(Weapon thiswep, entity actor, .entity weaponentity)
 {
        W_DecreaseAmmo(thiswep, actor, WEP_CVAR(devastator, ammo), weaponentity);
 
-       W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(devastator, damage));
+       W_SetupShot_ProjectileSize(actor, weaponentity, '-3 -3 -3', '3 3 3', false, 5, SND_ROCKET_FIRE, CH_WEAPON_A, WEP_CVAR(devastator, damage), WEP_DEVASTATOR.m_id);
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
 
        entity missile = WarpZone_RefSys_SpawnSameRefSys(actor);
@@ -478,10 +479,10 @@ METHOD(Devastator, wr_checkammo1, bool(entity thiswep, entity actor, .entity wea
         ammo_amount = false;
         if(WEP_CVAR(devastator, reload_ammo))
         {
-            if(actor.(thiswep.ammo_field) < WEP_CVAR(devastator, ammo) && actor.(weaponentity).(weapon_load[WEP_DEVASTATOR.m_id]) < WEP_CVAR(devastator, ammo))
+            if(GetResourceAmount(actor, thiswep.ammo_type) < WEP_CVAR(devastator, ammo) && actor.(weaponentity).(weapon_load[WEP_DEVASTATOR.m_id]) < WEP_CVAR(devastator, ammo))
                 ammo_amount = true;
         }
-        else if(actor.(thiswep.ammo_field) < WEP_CVAR(devastator, ammo))
+        else if(GetResourceAmount(actor, thiswep.ammo_type) < WEP_CVAR(devastator, ammo))
             ammo_amount = true;
         return !ammo_amount;
     }
@@ -489,18 +490,18 @@ METHOD(Devastator, wr_checkammo1, bool(entity thiswep, entity actor, .entity wea
     #if 0
     if(actor.rl_release == 0)
     {
-        LOG_INFOF("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: TRUE\n", actor.rl_release, actor.(thiswep.ammo_field), WEP_CVAR(devastator, ammo));
+        LOG_INFOF("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: TRUE", actor.rl_release, GetResourceAmount(actor, thiswep.ammo_type), WEP_CVAR(devastator, ammo));
         return true;
     }
     else
     {
-        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(devastator, ammo);
+        ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR(devastator, ammo);
         ammo_amount += actor.(weaponentity).(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
-        LOG_INFOF("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: %s\n", actor.rl_release, actor.(thiswep.ammo_field), WEP_CVAR(devastator, ammo), (ammo_amount ? "TRUE" : "FALSE"));
+        LOG_INFOF("W_Devastator(WR_CHECKAMMO1): %d, %.2f, %d: %s", actor.rl_release, GetResourceAmount(actor, thiswep.ammo_type), WEP_CVAR(devastator, ammo), (ammo_amount ? "TRUE" : "FALSE"));
         return ammo_amount;
     }
     #else
-    float ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(devastator, ammo);
+    float ammo_amount = GetResourceAmount(actor, thiswep.ammo_type) >= WEP_CVAR(devastator, ammo);
     ammo_amount += actor.(weaponentity).(weapon_load[WEP_DEVASTATOR.m_id]) >= WEP_CVAR(devastator, ammo);
     return ammo_amount;
     #endif