this.angles = vectoangles(this.velocity);
if(this.health <= 0)
- WITHSELF(this, W_PrepareExplosionByDamage(attacker, W_Devastator_Explode));
+ W_PrepareExplosionByDamage(this, attacker, W_Devastator_Explode);
}
void W_Devastator_Attack(Weapon thiswep)