entity missile;
entity flash;
- W_DecreaseAmmo(thiswep, WEP_CVAR(devastator, ammo));
+ W_DecreaseAmmo(thiswep, self, WEP_CVAR(devastator, ammo));
W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(devastator, damage));
Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
setmodel(flash, MDL_DEVASTATOR_MUZZLEFLASH); // precision set below
SUB_SetFade(flash, time, 0.1);
flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- W_AttachToShotorg(flash, '5 0 0');
+ W_AttachToShotorg(self, flash, '5 0 0');
// common properties
MUTATOR_CALLHOOK(EditProjectile, self, missile);
}
}
#endif
- METHOD(Devastator, wr_think, void(entity thiswep, bool fire1, bool fire2))
+ METHOD(Devastator, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
{
- if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
- Weapon w = get_weaponinfo(self.weapon);
+ if(WEP_CVAR(devastator, reload_ammo) && actor.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
+ Weapon w = get_weaponinfo(actor.weapon);
w.wr_reload(w);
- } else
- {
+ } else {
if(fire1)
{
- if(self.rl_release || WEP_CVAR(devastator, guidestop))
- if(weapon_prepareattack(false, WEP_CVAR(devastator, refire)))
+ if(actor.rl_release || WEP_CVAR(devastator, guidestop))
+ if(weapon_prepareattack(actor, false, WEP_CVAR(devastator, refire)))
{
W_Devastator_Attack(thiswep);
- weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
- self.rl_release = 0;
+ weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
+ actor.rl_release = 0;
}
}
else
- self.rl_release = 1;
+ actor.rl_release = 1;
if(fire2)
- if(self.switchweapon == WEP_DEVASTATOR.m_id)
+ if(actor.switchweapon == WEP_DEVASTATOR.m_id)
{
entity rock;
bool rockfound = false;
- for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
+ for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == actor)
{
if(!rock.rl_detonate_later)
{
}
}
if(rockfound)
- sound(self, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
+ sound(actor, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
}
}
}
}
METHOD(Devastator, wr_reload, void(entity thiswep))
{
- W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD));
+ W_Reload(self, WEP_CVAR(devastator, ammo), SND(RELOAD));
}
METHOD(Devastator, wr_suicidemessage, int(entity thiswep))
{