]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/devastator.qc
Weapons: remove many direct references to `self`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qc
index 130eb88b0f07952575eb4ddd8f5875ca775b69cb..3e142d5ecc3fe864d656919d6ba4abb7f024e25a 100644 (file)
@@ -342,7 +342,7 @@ void W_Devastator_Attack(Weapon thiswep)
        entity missile;
        entity flash;
 
-       W_DecreaseAmmo(thiswep, WEP_CVAR(devastator, ammo));
+       W_DecreaseAmmo(thiswep, self, WEP_CVAR(devastator, ammo));
 
        W_SetupShot_ProjectileSize(self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(devastator, damage));
        Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -388,7 +388,7 @@ void W_Devastator_Attack(Weapon thiswep)
        setmodel(flash, MDL_DEVASTATOR_MUZZLEFLASH); // precision set below
        SUB_SetFade(flash, time, 0.1);
        flash.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
-       W_AttachToShotorg(flash, '5 0 0');
+       W_AttachToShotorg(self, flash, '5 0 0');
 
        // common properties
        MUTATOR_CALLHOOK(EditProjectile, self, missile);
@@ -518,32 +518,31 @@ void W_Devastator_Attack(Weapon thiswep)
                        }
                }
                #endif
-               METHOD(Devastator, wr_think, void(entity thiswep, bool fire1, bool fire2))
+               METHOD(Devastator, wr_think, void(entity thiswep, entity actor, bool fire1, bool fire2))
                {
-                       if(WEP_CVAR(devastator, reload_ammo) && self.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
-                               Weapon w = get_weaponinfo(self.weapon);
+                       if(WEP_CVAR(devastator, reload_ammo) && actor.clip_load < WEP_CVAR(devastator, ammo)) { // forced reload
+                               Weapon w = get_weaponinfo(actor.weapon);
                                w.wr_reload(w);
-                       } else
-                       {
+                       } else {
                                if(fire1)
                                {
-                                       if(self.rl_release || WEP_CVAR(devastator, guidestop))
-                                       if(weapon_prepareattack(false, WEP_CVAR(devastator, refire)))
+                                       if(actor.rl_release || WEP_CVAR(devastator, guidestop))
+                                       if(weapon_prepareattack(actor, false, WEP_CVAR(devastator, refire)))
                                        {
                                                W_Devastator_Attack(thiswep);
-                                               weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
-                                               self.rl_release = 0;
+                                               weapon_thinkf(actor, WFRAME_FIRE1, WEP_CVAR(devastator, animtime), w_ready);
+                                               actor.rl_release = 0;
                                        }
                                }
                                else
-                                       self.rl_release = 1;
+                                       actor.rl_release = 1;
 
                                if(fire2)
-                               if(self.switchweapon == WEP_DEVASTATOR.m_id)
+                               if(actor.switchweapon == WEP_DEVASTATOR.m_id)
                                {
                                        entity rock;
                                        bool rockfound = false;
-                                       for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == self)
+                                       for(rock = world; (rock = find(rock, classname, "rocket")); ) if(rock.realowner == actor)
                                        {
                                                if(!rock.rl_detonate_later)
                                                {
@@ -552,7 +551,7 @@ void W_Devastator_Attack(Weapon thiswep)
                                                }
                                        }
                                        if(rockfound)
-                                               sound(self, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
+                                               sound(actor, CH_WEAPON_B, SND_ROCKET_DET, VOL_BASE, ATTN_NORM);
                                }
                        }
                }
@@ -614,7 +613,7 @@ void W_Devastator_Attack(Weapon thiswep)
                }
                METHOD(Devastator, wr_reload, void(entity thiswep))
                {
-                       W_Reload(WEP_CVAR(devastator, ammo), SND(RELOAD));
+                       W_Reload(self, WEP_CVAR(devastator, ammo), SND(RELOAD));
                }
                METHOD(Devastator, wr_suicidemessage, int(entity thiswep))
                {