/* crosshair */ ATTRIB(Devastator, w_crosshair_size, float, 0.7);
/* wepimg */ ATTRIB(Devastator, model2, string, "weaponrocketlauncher");
/* refname */ ATTRIB(Devastator, netname, string, "devastator");
-/* wepname */ ATTRIB(Devastator, message, string, _("Devastator"));
+/* wepname */ ATTRIB(Devastator, m_name, string, _("Devastator"));
ENDCLASS(Devastator)
REGISTER_WEAPON(DEVASTATOR, NEW(Devastator));
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(WEP_DEVASTATOR.m_id); }
+spawnfunc(weapon_devastator) { weapon_defaultspawnfunc(this, WEP_DEVASTATOR); }
spawnfunc(weapon_rocketlauncher) { spawnfunc_weapon_devastator(this); }
.entity lastrocket;