Fix g_rocket_flying_disabledelays (below 0 means proximity, not instant)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / devastator.qc
index a77136b..fc42f39 100644 (file)
@@ -317,7 +317,7 @@ void W_Devastator_Attack(Weapon thiswep, entity actor, .entity weaponentity, int
        if(WEP_CVAR(devastator, detonatedelay) >= 0)
                missile.spawnshieldtime = time + WEP_CVAR(devastator, detonatedelay);
        else
-               missile.spawnshieldtime = -1;
+               missile.spawnshieldtime = -1; // NOTE: proximity based when rocket jumping
        missile.pushltime = time + WEP_CVAR(devastator, guidedelay);
        missile.classname = "rocket";
        missile.bot_dodge = true;