CLASS(Devastator, Weapon)
/* spawnfunc */ ATTRIB(Devastator, m_canonical_spawnfunc, string, "weapon_devastator");
-/* ammotype */ ATTRIB(Devastator, ammo_type, int, RESOURCE_ROCKETS);
+/* ammotype */ ATTRIB(Devastator, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(Devastator, impulse, int, 9);
/* flags */ ATTRIB(Devastator, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Devastator, bot_pickupbasevalue, float, 8000);