newproj.takedamage = this.takedamage;
newproj.damageforcescale = this.damageforcescale;
- SetResourceAmountExplicit(newproj, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
+ SetResourceAmount(newproj, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH));
newproj.event_damage = this.event_damage;
newproj.spawnshieldtime = this.spawnshieldtime;
newproj.damagedbycontents = true;
setsize(proj, '-4 -4 -4', '4 4 4');
proj.takedamage = DAMAGE_YES;
proj.damageforcescale = WEP_CVAR_SEC(electro, damageforcescale);
- SetResourceAmountExplicit(proj, RESOURCE_HEALTH, WEP_CVAR_SEC(electro, health));
+ SetResourceAmount(proj, RESOURCE_HEALTH, WEP_CVAR_SEC(electro, health));
proj.event_damage = W_Electro_Orb_Damage;
proj.flags = FL_PROJECTILE;
IL_PUSH(g_projectiles, proj);