Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qc
index 8b85129..2276b60 100644 (file)
@@ -204,7 +204,8 @@ void W_Electro_Attack_Bolt(Weapon thiswep, entity actor, .entity weaponentity)
                2,
                SND_ELECTRO_FIRE,
                CH_WEAPON_A,
-               WEP_CVAR_PRI(electro, damage)
+               WEP_CVAR_PRI(electro, damage),
+               WEP_ELECTRO.m_id
        );
 
        Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
@@ -352,7 +353,8 @@ void W_Electro_Attack_Orb(Weapon thiswep, entity actor, .entity weaponentity)
                2,
                SND_ELECTRO_FIRE2,
                CH_WEAPON_A,
-               WEP_CVAR_SEC(electro, damage)
+               WEP_CVAR_SEC(electro, damage),
+               WEP_ELECTRO.m_id | HITTYPE_SECONDARY
        );
 
        w_shotdir = v_forward; // no TrueAim for grenades please