]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/electro.qc
Offhand: fix machinegun (still needs .clip_load > 0)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / electro.qc
index 08febe047f602ee1aa4322b4369e3cf428006d9b..420305d051cd882576474196162aa46263e01d85 100644 (file)
@@ -1,19 +1,21 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ ELECTRO,
-/* function  */ W_Electro,
-/* ammotype  */ ammo_cells,
-/* impulse   */ 5,
-/* flags     */ WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH,
-/* rating    */ BOT_PICKUP_RATING_MID,
-/* color     */ '0 0.5 1',
-/* modelname */ "electro",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairelectro 0.6",
-/* wepimg    */ "weaponelectro",
-/* refname   */ "electro",
-/* wepname   */ _("Electro")
-);
+CLASS(Electro, Weapon)
+/* ammotype  */ ATTRIB(Electro, ammo_field, .int, ammo_cells)
+/* impulse   */ ATTRIB(Electro, impulse, int, 5)
+/* flags     */ ATTRIB(Electro, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH);
+/* rating    */ ATTRIB(Electro, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color     */ ATTRIB(Electro, wpcolor, vector, '0 0.5 1');
+/* modelname */ ATTRIB(Electro, mdl, string, "electro");
+#ifndef MENUQC
+/* model     */ ATTRIB(Electro, m_model, Model, MDL_ELECTRO_ITEM);
+#endif
+/* crosshair */ ATTRIB(Electro, w_crosshair, string, "gfx/crosshairelectro");
+/* crosshair */ ATTRIB(Electro, w_crosshair_size, float, 0.6);
+/* wepimg    */ ATTRIB(Electro, model2, string, "weaponelectro");
+/* refname   */ ATTRIB(Electro, netname, string, "electro");
+/* wepname   */ ATTRIB(Electro, message, string, _("Electro"));
+ENDCLASS(Electro)
+REGISTER_WEAPON(ELECTRO, NEW(Electro));
 
 #define ELECTRO_SETTINGS(w_cvar,w_prop) ELECTRO_SETTINGS_LIST(w_cvar, w_prop, ELECTRO, electro)
 #define ELECTRO_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -243,11 +245,11 @@ void W_Electro_Bolt_Think(void)
        else { self.nextthink = self.ltime; }
 }
 
-void W_Electro_Attack_Bolt(void)
+void W_Electro_Attack_Bolt(Weapon thiswep)
 {SELFPARAM();
        entity proj;
 
-       W_DecreaseAmmo(WEP_CVAR_PRI(electro, ammo));
+       W_DecreaseAmmo(thiswep, WEP_CVAR_PRI(electro, ammo));
 
        W_SetupShot_ProjectileSize(
                self,
@@ -255,7 +257,7 @@ void W_Electro_Attack_Bolt(void)
                '0 0 -3',
                false,
                2,
-               W_Sound("electro_fire"),
+               SND(ELECTRO_FIRE),
                CH_WEAPON_A,
                WEP_CVAR_PRI(electro, damage)
        );
@@ -296,7 +298,7 @@ void W_Electro_Orb_Touch(void)
        else
        {
                //UpdateCSQCProjectile(self);
-               spamsound(self, CH_SHOTS, W_Sound("electro_bounce"), VOL_BASE, ATTEN_NORM);
+               spamsound(self, CH_SHOTS, SND(ELECTRO_BOUNCE), VOL_BASE, ATTEN_NORM);
                self.projectiledeathtype |= HITTYPE_BOUNCE;
        }
 }
@@ -343,9 +345,9 @@ void W_Electro_Orb_Damage(entity inflictor, entity attacker, float damage, int d
        }
 }
 
-void W_Electro_Attack_Orb(void)
+void W_Electro_Attack_Orb(Weapon thiswep)
 {SELFPARAM();
-       W_DecreaseAmmo(WEP_CVAR_SEC(electro, ammo));
+       W_DecreaseAmmo(thiswep, WEP_CVAR_SEC(electro, ammo));
 
        W_SetupShot_ProjectileSize(
                self,
@@ -353,7 +355,7 @@ void W_Electro_Attack_Orb(void)
                '0 0 -4',
                false,
                2,
-               W_Sound("electro_fire2"),
+               SND(ELECTRO_FIRE2),
                CH_WEAPON_A,
                WEP_CVAR_SEC(electro, damage)
        );
@@ -404,28 +406,24 @@ void W_Electro_Attack_Orb(void)
        MUTATOR_CALLHOOK(EditProjectile, self, proj);
 }
 
-void W_Electro_CheckAttack(void)
+void W_Electro_CheckAttack(Weapon thiswep, bool fire1, bool fire2)
 {SELFPARAM();
        if(self.electro_count > 1)
        if(self.BUTTON_ATCK2)
        if(weapon_prepareattack(1, -1))
        {
-               W_Electro_Attack_Orb();
+               W_Electro_Attack_Orb(WEP_ELECTRO);
                self.electro_count -= 1;
                weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
                return;
        }
        // WEAPONTODO: when the player releases the button, cut down the length of refire2?
-       w_ready();
+       w_ready(thiswep, fire1, fire2);
 }
 
 .float bot_secondary_electromooth;
-bool W_Electro(int req)
-{SELFPARAM();
-       float ammo_amount;
-       switch(req)
-       {
-               case WR_AIM:
+
+               METHOD(Electro, wr_aim, bool(entity thiswep))
                {
                        self.BUTTON_ATCK = self.BUTTON_ATCK2 = false;
                        if(vlen(self.origin-self.enemy.origin) > 1000) { self.bot_secondary_electromooth = 0; }
@@ -455,11 +453,11 @@ bool W_Electro(int req)
 
                        return true;
                }
-               case WR_THINK:
+               METHOD(Electro, wr_think, bool(entity thiswep, bool fire1, bool fire2))
                {
                        if(autocvar_g_balance_electro_reload_ammo) // forced reload // WEAPONTODO
                        {
-                               ammo_amount = 0;
+                               float ammo_amount = 0;
                                if(self.clip_load >= WEP_CVAR_PRI(electro, ammo))
                                        ammo_amount = 1;
                                if(self.clip_load >= WEP_CVAR_SEC(electro, ammo))
@@ -467,27 +465,27 @@ bool W_Electro(int req)
 
                                if(!ammo_amount)
                                {
-                                       WEP_ACTION(self.weapon, WR_RELOAD);
+                                       _WEP_ACTION(self.weapon, WR_RELOAD);
                                        return false;
                                }
 
                                return true;
                        }
 
-                       if(self.BUTTON_ATCK)
+                       if(fire1)
                        {
                                if(weapon_prepareattack(0, WEP_CVAR_PRI(electro, refire)))
                                {
-                                               W_Electro_Attack_Bolt();
+                                               W_Electro_Attack_Bolt(thiswep);
                                                weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(electro, animtime), w_ready);
                                }
                        }
-                       else if(self.BUTTON_ATCK2)
+                       else if(fire2)
                        {
                                if(time >= self.electro_secondarytime)
                                if(weapon_prepareattack(1, WEP_CVAR_SEC(electro, refire)))
                                {
-                                       W_Electro_Attack_Orb();
+                                       W_Electro_Attack_Orb(thiswep);
                                        self.electro_count = WEP_CVAR_SEC(electro, count);
                                        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(electro, animtime), W_Electro_CheckAttack);
                                        self.electro_secondarytime = time + WEP_CVAR_SEC(electro, refire2) * W_WeaponRateFactor();
@@ -496,19 +494,20 @@ bool W_Electro(int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Electro, wr_init, bool(entity thiswep))
                {
                        ELECTRO_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
-               case WR_CHECKAMMO1:
+               METHOD(Electro, wr_checkammo1, bool(entity thiswep))
                {
-                       ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_PRI(electro, ammo);
+                       float ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_PRI(electro, ammo);
                        ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_PRI(electro, ammo);
                        return ammo_amount;
                }
-               case WR_CHECKAMMO2:
+               METHOD(Electro, wr_checkammo2, bool(entity thiswep))
                {
+                       float ammo_amount;
                        if(WEP_CVAR(electro, combo_safeammocheck)) // true if you can fire at least one secondary blob AND one primary shot after it, otherwise false.
                        {
                                ammo_amount = self.WEP_AMMO(ELECTRO) >= WEP_CVAR_SEC(electro, ammo) + WEP_CVAR_PRI(electro, ammo);
@@ -521,29 +520,29 @@ bool W_Electro(int req)
                        }
                        return ammo_amount;
                }
-               case WR_CONFIG:
+               METHOD(Electro, wr_config, bool(entity thiswep))
                {
                        ELECTRO_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
-               case WR_RESETPLAYER:
+               METHOD(Electro, wr_resetplayer, bool(entity thiswep))
                {
                        self.electro_secondarytime = time;
                        return true;
                }
-               case WR_RELOAD:
+               METHOD(Electro, wr_reload, bool(entity thiswep))
                {
-                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), W_Sound("reload"));
+                       W_Reload(min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND(RELOAD));
                        return true;
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(Electro, wr_suicidemessage, bool(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_ELECTRO_SUICIDE_ORBS;
                        else
                                return WEAPON_ELECTRO_SUICIDE_BOLT;
                }
-               case WR_KILLMESSAGE:
+               METHOD(Electro, wr_killmessage, bool(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                        {
@@ -557,16 +556,11 @@ bool W_Electro(int req)
                                        return WEAPON_ELECTRO_MURDER_BOLT;
                        }
                }
-       }
-       return false;
-}
+
 #endif
 #ifdef CSQC
-bool W_Electro(int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
+
+               METHOD(Electro, wr_impacteffect, bool(entity thiswep))
                {
                        vector org2;
                        org2 = w_org + w_backoff * 6;
@@ -574,7 +568,7 @@ bool W_Electro(int req)
                        {
                                pointparticles(particleeffectnum(EFFECT_ELECTRO_BALLEXPLODE), org2, '0 0 0', 1);
                                if(!w_issilent)
-                                       sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
+                                       sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
                        }
                        else
                        {
@@ -583,29 +577,27 @@ bool W_Electro(int req)
                                        // this is sent as "primary (w_deathtype & HITTYPE_BOUNCE)" to distinguish it from (w_deathtype & HITTYPE_SECONDARY) bounced balls
                                        pointparticles(particleeffectnum(EFFECT_ELECTRO_COMBO), org2, '0 0 0', 1);
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, W_Sound("electro_impact_combo"), VOL_BASE, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_ELECTRO_IMPACT_COMBO, VOL_BASE, ATTEN_NORM);
                                }
                                else
                                {
                                        pointparticles(particleeffectnum(EFFECT_ELECTRO_IMPACT), org2, '0 0 0', 1);
                                        if(!w_issilent)
-                                               sound(self, CH_SHOTS, W_Sound("electro_impact"), VOL_BASE, ATTEN_NORM);
+                                               sound(self, CH_SHOTS, SND_ELECTRO_IMPACT, VOL_BASE, ATTEN_NORM);
                                }
                        }
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Electro, wr_init, bool(entity thiswep))
                {
                        return true;
                }
-               case WR_ZOOMRETICLE:
+               METHOD(Electro, wr_zoomreticle, bool(entity thiswep))
                {
                        // no weapon specific image for this weapon
                        return false;
                }
-       }
-       return false;
-}
+
 #endif
 #endif