METHOD(Electro, wr_aim, void(entity thiswep))
{
+ SELFPARAM();
PHYS_INPUT_BUTTON_ATCK(self) = PHYS_INPUT_BUTTON_ATCK2(self) = false;
if(vdist(self.origin - self.enemy.origin, >, 1000)) { self.bot_secondary_electromooth = 0; }
if(self.bot_secondary_electromooth == 0)
}
METHOD(Electro, wr_checkammo1, bool(entity thiswep))
{
+ SELFPARAM();
float ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR_PRI(electro, ammo);
ammo_amount += self.(weapon_load[WEP_ELECTRO.m_id]) >= WEP_CVAR_PRI(electro, ammo);
return ammo_amount;
}
METHOD(Electro, wr_checkammo2, bool(entity thiswep))
{
+ SELFPARAM();
float ammo_amount;
if(WEP_CVAR(electro, combo_safeammocheck)) // true if you can fire at least one secondary blob AND one primary shot after it, otherwise false.
{
}
METHOD(Electro, wr_resetplayer, void(entity thiswep))
{
+ SELFPARAM();
self.electro_secondarytime = time;
}
METHOD(Electro, wr_reload, void(entity thiswep, entity actor, .entity weaponentity))
{
+ SELFPARAM();
W_Reload(self, min(WEP_CVAR_PRI(electro, ammo), WEP_CVAR_SEC(electro, ammo)), SND_RELOAD);
}
METHOD(Electro, wr_suicidemessage, Notification(entity thiswep))
METHOD(Electro, wr_impacteffect, void(entity thiswep))
{
+ SELFPARAM();
vector org2;
org2 = w_org + w_backoff * 6;
if(w_deathtype & HITTYPE_SECONDARY)