#ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id */ FIREBALL,
-/* function */ W_Fireball,
-/* ammotype */ ammo_none,
-/* impulse */ 9,
-/* flags */ WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH,
-/* rating */ BOT_PICKUP_RATING_MID,
-/* color */ '1 0.5 0',
-/* modelname */ "fireball",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairfireball",
-/* wepimg */ "weaponfireball",
-/* refname */ "fireball",
-/* wepname */ _("Fireball")
-);
+CLASS(Fireball, Weapon)
+/* ammotype */ //ATTRIB(Fireball, ammo_field, .int, ammo_none)
+/* impulse */ ATTRIB(Fireball, impulse, int, 9)
+/* flags */ ATTRIB(Fireball, spawnflags, int, WEP_FLAG_SUPERWEAPON | WEP_TYPE_SPLASH);
+/* rating */ ATTRIB(Fireball, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
+/* color */ ATTRIB(Fireball, wpcolor, vector, '1 0.5 0');
+/* modelname */ ATTRIB(Fireball, mdl, string, "fireball");
+#ifndef MENUQC
+/* model */ ATTRIB(Fireball, m_model, Model, MDL_FIREBALL_ITEM);
+#endif
+/* crosshair */ ATTRIB(Fireball, w_crosshair, string, "gfx/crosshairfireball");
+/* crosshair */ //ATTRIB(Fireball, w_crosshair_size, float, 0.65);
+/* wepimg */ ATTRIB(Fireball, model2, string, "weaponfireball");
+/* refname */ ATTRIB(Fireball, netname, string, "fireball");
+/* wepname */ ATTRIB(Fireball, message, string, _("Fireball"));
+ENDCLASS(Fireball)
+REGISTER_WEAPON(FIREBALL, NEW(Fireball));
#define FIREBALL_SETTINGS(w_cvar,w_prop) FIREBALL_SETTINGS_LIST(w_cvar, w_prop, FIREBALL, fireball)
#define FIREBALL_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
{SELFPARAM();
entity proj;
- W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, W_Sound("fireball_fire2"), CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
+ W_SetupShot_ProjectileSize(self, '-16 -16 -16', '16 16 16', false, 2, SND(FIREBALL_FIRE2), CH_WEAPON_A, WEP_CVAR_PRI(fireball, damage) + WEP_CVAR_PRI(fireball, bfgdamage));
Send_Effect(EFFECT_FIREBALL_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
Send_Effect(EFFECT_FIREBALL_PRE_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
}
-void W_Fireball_Attack1_Frame4(void)
+void W_Fireball_Attack1_Frame4(Weapon thiswep, bool fire1, bool fire2)
{
W_Fireball_Attack1();
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), w_ready);
}
-void W_Fireball_Attack1_Frame3(void)
+void W_Fireball_Attack1_Frame3(Weapon thiswep, bool fire1, bool fire2)
{
W_Fireball_AttackEffect(0, '+1.25 +3.75 0');
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame4);
}
-void W_Fireball_Attack1_Frame2(void)
+void W_Fireball_Attack1_Frame2(Weapon thiswep, bool fire1, bool fire2)
{
W_Fireball_AttackEffect(0, '-1.25 +3.75 0');
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame3);
}
-void W_Fireball_Attack1_Frame1(void)
+void W_Fireball_Attack1_Frame1(Weapon thiswep, bool fire1, bool fire2)
{
W_Fireball_AttackEffect(1, '+1.25 -3.75 0');
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame2);
}
-void W_Fireball_Attack1_Frame0(void)
+void W_Fireball_Attack1_Frame0(Weapon thiswep, bool fire1, bool fire2)
{SELFPARAM();
W_Fireball_AttackEffect(0, '-1.25 -3.75 0');
- sound(self, CH_WEAPON_SINGLE, W_Sound("fireball_prefire2"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_WEAPON_SINGLE, SND_FIREBALL_PREFIRE2, VOL_BASE, ATTEN_NORM);
weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(fireball, animtime), W_Fireball_Attack1_Frame1);
}
f_diff = '+1.25 +3.75 0';
break;
}
- W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, W_Sound("fireball_fire"), CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
+ W_SetupShot_ProjectileSize(self, '-4 -4 -4', '4 4 4', false, 2, SND(FIREBALL_FIRE), CH_WEAPON_A, WEP_CVAR_SEC(fireball, damage));
traceline(w_shotorg, w_shotorg + f_diff_x * v_up + f_diff_y * v_right, MOVE_NORMAL, self);
w_shotorg = trace_endpos;
MUTATOR_CALLHOOK(EditProjectile, self, proj);
}
-bool W_Fireball(int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_AIM:
+ METHOD(Fireball, wr_aim, bool(entity thiswep))
{
self.BUTTON_ATCK = false;
self.BUTTON_ATCK2 = false;
return true;
}
- case WR_THINK:
+ METHOD(Fireball, wr_think, bool(entity thiswep, bool fire1, bool fire2))
{
- if(self.BUTTON_ATCK)
+ if(fire1)
{
if(time >= self.fireball_primarytime)
if(weapon_prepareattack(0, WEP_CVAR_PRI(fireball, refire)))
{
- W_Fireball_Attack1_Frame0();
+ W_Fireball_Attack1_Frame0(thiswep, fire1, fire2);
self.fireball_primarytime = time + WEP_CVAR_PRI(fireball, refire2) * W_WeaponRateFactor();
}
}
- else if(self.BUTTON_ATCK2)
+ else if(fire2)
{
if(weapon_prepareattack(1, WEP_CVAR_SEC(fireball, refire)))
{
return true;
}
- case WR_INIT:
+ METHOD(Fireball, wr_init, bool(entity thiswep))
{
- precache_sound(W_Sound("fireball_fire"));
- precache_sound(W_Sound("fireball_fire2"));
- precache_sound(W_Sound("fireball_prefire2"));
FIREBALL_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
- case WR_SETUP:
+ METHOD(Fireball, wr_setup, bool(entity thiswep))
{
self.ammo_field = ammo_none;
return true;
}
- case WR_CHECKAMMO1:
- case WR_CHECKAMMO2:
+ METHOD(Fireball, wr_checkammo1, bool(entity thiswep))
+ {
+ return true; // infinite ammo
+ }
+ METHOD(Fireball, wr_checkammo2, bool(entity thiswep))
{
return true; // fireball has infinite ammo
}
- case WR_CONFIG:
+ METHOD(Fireball, wr_config, bool(entity thiswep))
{
FIREBALL_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
return true;
}
- case WR_RESETPLAYER:
+ METHOD(Fireball, wr_resetplayer, bool(entity thiswep))
{
self.fireball_primarytime = time;
return true;
}
- case WR_SUICIDEMESSAGE:
+ METHOD(Fireball, wr_suicidemessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_FIREBALL_SUICIDE_FIREMINE;
else
return WEAPON_FIREBALL_SUICIDE_BLAST;
}
- case WR_KILLMESSAGE:
+ METHOD(Fireball, wr_killmessage, bool(entity thiswep))
{
if(w_deathtype & HITTYPE_SECONDARY)
return WEAPON_FIREBALL_MURDER_FIREMINE;
else
return WEAPON_FIREBALL_MURDER_BLAST;
}
- }
- return false;
-}
+
#endif
#ifdef CSQC
-bool W_Fireball(int req)
-{SELFPARAM();
- switch(req)
- {
- case WR_IMPACTEFFECT:
+
+ METHOD(Fireball, wr_impacteffect, bool(entity thiswep))
{
vector org2;
if(w_deathtype & HITTYPE_SECONDARY)
org2 = w_org + w_backoff * 16;
pointparticles(particleeffectnum(EFFECT_FIREBALL_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, W_Sound("fireball_impact2"), VOL_BASE, ATTEN_NORM * 0.25); // long range boom
+ sound(self, CH_SHOTS, SND_FIREBALL_IMPACT2, VOL_BASE, ATTEN_NORM * 0.25); // long range boom
}
return true;
}
- case WR_INIT:
+ METHOD(Fireball, wr_init, bool(entity thiswep))
{
- precache_sound(W_Sound("fireball_impact2"));
return true;
}
- case WR_ZOOMRETICLE:
+ METHOD(Fireball, wr_zoomreticle, bool(entity thiswep))
{
// no weapon specific image for this weapon
return false;
}
- }
- return false;
-}
+
#endif
#endif