settouch(gren, W_Mortar_Grenade_Touch1);
gren.takedamage = DAMAGE_YES;
- SetResourceAmountExplicit(gren, RESOURCE_HEALTH, WEP_CVAR_PRI(mortar, health));
+ SetResourceAmount(gren, RESOURCE_HEALTH, WEP_CVAR_PRI(mortar, health));
gren.damageforcescale = WEP_CVAR_PRI(mortar, damageforcescale);
gren.event_damage = W_Mortar_Grenade_Damage;
gren.damagedbycontents = true;
settouch(gren, W_Mortar_Grenade_Touch2);
gren.takedamage = DAMAGE_YES;
- SetResourceAmountExplicit(gren, RESOURCE_HEALTH, WEP_CVAR_SEC(mortar, health));
+ SetResourceAmount(gren, RESOURCE_HEALTH, WEP_CVAR_SEC(mortar, health));
gren.damageforcescale = WEP_CVAR_SEC(mortar, damageforcescale);
gren.event_damage = W_Mortar_Grenade_Damage;
gren.damagedbycontents = true;