/* rating */ ATTRIB(Mortar, bot_pickupbasevalue, float, BOT_PICKUP_RATING_MID);
/* color */ ATTRIB(Mortar, wpcolor, vector, '1 0 0');
/* modelname */ ATTRIB(Mortar, mdl, string, "gl");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Mortar, m_model, Model, MDL_MORTAR_ITEM);
#endif
/* crosshair */ ATTRIB(Mortar, w_crosshair, string, "gfx/crosshairgrenadelauncher");