]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/rifle.qc
Give W_SetupShot a deathtype parameter, fixes some ugly hacks
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / rifle.qc
index 0e49171122634db1b0aaecce386dd1ccc984914d..1740c45d84c3fc5fe405dc03345c8e4bfd1147ad 100644 (file)
@@ -8,7 +8,7 @@ void W_Rifle_FireBullet(Weapon thiswep, .entity weaponentity, float pSpread, flo
 
        W_DecreaseAmmo(thiswep, actor, pAmmo, weaponentity);
 
-       W_SetupShot(actor, weaponentity, true, 2, pSound, CH_WEAPON_A, pDamage * pShots);
+       W_SetupShot(actor, weaponentity, true, 2, pSound, CH_WEAPON_A, pDamage * pShots, deathtype);
 
        Send_Effect(EFFECT_RIFLE_MUZZLEFLASH, w_shotorg, w_shotdir * 2000, 1);
 
@@ -223,5 +223,9 @@ METHOD(Rifle, wr_zoom, bool(entity thiswep, entity actor))
         return false;
     }
 }
+METHOD(Rifle, wr_zoomdir, bool(entity thiswep))
+{
+    return button_attack2 && !WEP_CVAR(rifle, secondary);
+}
 
 #endif