return WEAPON_RIFLE_MURDER;
}
}
+METHOD(Rifle, wr_zoom, bool(entity thiswep, entity actor))
+{
+ return PHYS_INPUT_BUTTON_ATCK2(actor) && WEP_CVAR(rifle, secondary) == 0;
+}
#endif
#ifdef CSQC
precache_pic("gfx/reticle_nex");
}
}
-METHOD(Rifle, wr_zoomreticle, bool(entity thiswep))
+METHOD(Rifle, wr_zoom, bool(entity thiswep, entity actor))
{
if(button_zoom || zoomscript_caught)
{