]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qc
Clean out self from wr_checkammo1 & wr_checkammo2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qc
index 6dffec39d3378eddba5453c46bc45e171cc4bb50..ce0aacd2d518af22550a913fe61819991ddbe55d 100644 (file)
@@ -423,42 +423,41 @@ void W_Seeker_Vollycontroller_Think() // TODO: Merge this with W_Seeker_Attack
 {SELFPARAM();
        float c;
        entity oldenemy;
-       self.cnt = self.cnt - 1;
+       this.cnt = this.cnt - 1;
 
        Weapon thiswep = WEP_SEEKER;
-       if((!(self.realowner.items & IT_UNLIMITED_AMMO) && self.realowner.(thiswep.ammo_field) < WEP_CVAR(seeker, missile_ammo)) || (self.cnt <= -1) || (IS_DEAD(self.realowner)) || (PS(self.realowner).m_switchweapon != WEP_SEEKER))
+       if((!(this.realowner.items & IT_UNLIMITED_AMMO) && this.realowner.(thiswep.ammo_field) < WEP_CVAR(seeker, missile_ammo)) || (this.cnt <= -1) || (IS_DEAD(this.realowner)) || (PS(this.realowner).m_switchweapon != WEP_SEEKER))
        {
-               remove(self);
+               remove(this);
                return;
        }
 
-       self.nextthink = time + WEP_CVAR(seeker, missile_delay) * W_WeaponRateFactor();
+       this.nextthink = time + WEP_CVAR(seeker, missile_delay) * W_WeaponRateFactor();
 
-       setself(self.realowner);
+       entity own = this.realowner;
 
-       oldenemy = self.enemy;
-       self.enemy = this.enemy;
+       oldenemy = own.enemy;
+       own.enemy = this.enemy;
 
-       c = self.cnt % 4;
+       c = own.cnt % 4;
        switch(c)
        {
                case 0:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, '-1.25 -3.75 0', self.enemy);
+                       WITHSELF(own, W_Seeker_Fire_Missile(WEP_SEEKER, '-1.25 -3.75 0', own.enemy));
                        break;
                case 1:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, '+1.25 -3.75 0', self.enemy);
+                       WITHSELF(own, W_Seeker_Fire_Missile(WEP_SEEKER, '+1.25 -3.75 0', own.enemy));
                        break;
                case 2:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, '-1.25 +3.75 0', self.enemy);
+                       WITHSELF(own, W_Seeker_Fire_Missile(WEP_SEEKER, '-1.25 +3.75 0', own.enemy));
                        break;
                case 3:
                default:
-                       W_Seeker_Fire_Missile(WEP_SEEKER, '+1.25 +3.75 0', self.enemy);
+                       WITHSELF(own, W_Seeker_Fire_Missile(WEP_SEEKER, '+1.25 +3.75 0', own.enemy));
                        break;
        }
 
-       self.enemy = oldenemy;
-       setself(this);
+       own.enemy = oldenemy;
 }
 
 void W_Seeker_Tracker_Think()
@@ -658,35 +657,33 @@ METHOD(Seeker, wr_think, void(entity thiswep, entity actor, .entity weaponentity
         }
     }
 }
-METHOD(Seeker, wr_checkammo1, bool(entity thiswep))
+METHOD(Seeker, wr_checkammo1, bool(entity thiswep, entity actor))
 {
-    SELFPARAM();
     float ammo_amount;
     if(WEP_CVAR(seeker, type) == 1)
     {
-        ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(seeker, missile_ammo);
-        ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, missile_ammo);
+        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, missile_ammo);
+        ammo_amount += actor.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, missile_ammo);
     }
     else
     {
-        ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(seeker, tag_ammo);
-        ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
+        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, tag_ammo);
+        ammo_amount += actor.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
     }
     return ammo_amount;
 }
-METHOD(Seeker, wr_checkammo2, bool(entity thiswep))
+METHOD(Seeker, wr_checkammo2, bool(entity thiswep, entity actor))
 {
-    SELFPARAM();
     float ammo_amount;
     if(WEP_CVAR(seeker, type) == 1)
     {
-        ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(seeker, tag_ammo);
-        ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
+        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, tag_ammo);
+        ammo_amount += actor.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, tag_ammo);
     }
     else
     {
-        ammo_amount = self.(thiswep.ammo_field) >= WEP_CVAR(seeker, flac_ammo);
-        ammo_amount += self.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, flac_ammo);
+        ammo_amount = actor.(thiswep.ammo_field) >= WEP_CVAR(seeker, flac_ammo);
+        ammo_amount += actor.(weapon_load[WEP_SEEKER.m_id]) >= WEP_CVAR(seeker, flac_ammo);
     }
     return ammo_amount;
 }