]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/seeker.qh
Attach muzzle effects to weapon data instead of trying to send it for each muzzle...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / seeker.qh
index 5690938137f19955987acc2b084fb4b92ebe2251..3e79ce252bdd7bb7461c306ce2e8f20664876845 100644 (file)
@@ -10,6 +10,8 @@ CLASS(Seeker, Weapon)
 /* modelname */ ATTRIB(Seeker, mdl, string, "seeker");
 #ifdef GAMEQC
 /* model     */ ATTRIB(Seeker, m_model, Model, MDL_SEEKER_ITEM);
+/* flash mdl */ ATTRIB(Seeker, m_muzzlemodel, Model, MDL_Null);
+/* flash eff */ ATTRIB(Seeker, m_muzzleeffect, entity, EFFECT_SEEKER_MUZZLEFLASH);
 #endif
 /* crosshair */ ATTRIB(Seeker, w_crosshair, string, "gfx/crosshairseeker");
 /* crosshair */ ATTRIB(Seeker, w_crosshair_size, float, 0.8);