]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/shockwave.qc
Offhand: fix machinegun (still needs .clip_load > 0)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / shockwave.qc
index 3c5d5a9a803fc0d80bc127fda8b8685f7f38b76e..79262411e5918d946c1c961601097c9370f02d88 100644 (file)
@@ -1,19 +1,21 @@
 #ifndef IMPLEMENTATION
-REGISTER_WEAPON(
-/* WEP_##id  */ SHOCKWAVE,
-/* function  */ W_Shockwave,
-/* ammotype  */ ammo_none,
-/* impulse   */ 2,
-/* flags     */ WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_FLAG_MUTATORBLOCKED,
-/* rating    */ BOT_PICKUP_RATING_LOW,
-/* color     */ '0.5 0.25 0',
-/* modelname */ "shotgun",
-/* simplemdl */ "foobar",
-/* crosshair */ "gfx/crosshairshotgun 0.7",
-/* wepimg    */ "weaponshotgun",
-/* refname   */ "shockwave",
-/* wepname   */ _("Shockwave")
-);
+CLASS(Shockwave, Weapon)
+/* ammotype  */ //ATTRIB(Shockwave, ammo_field, .int, ammo_none)
+/* impulse   */ ATTRIB(Shockwave, impulse, int, 2)
+/* flags     */ ATTRIB(Shockwave, spawnflags, int, WEP_FLAG_NORMAL | WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_FLAG_MUTATORBLOCKED);
+/* rating    */ ATTRIB(Shockwave, bot_pickupbasevalue, float, BOT_PICKUP_RATING_LOW);
+/* color     */ ATTRIB(Shockwave, wpcolor, vector, '0.5 0.25 0');
+/* modelname */ ATTRIB(Shockwave, mdl, string, "shotgun");
+#ifndef MENUQC
+/* model     */ ATTRIB(Shockwave, m_model, Model, MDL_SHOCKWAVE_ITEM);
+#endif
+/* crosshair */ ATTRIB(Shockwave, w_crosshair, string, "gfx/crosshairshotgun");
+/* crosshair */ ATTRIB(Shockwave, w_crosshair_size, float, 0.7);
+/* wepimg    */ ATTRIB(Shockwave, model2, string, "weaponshotgun");
+/* refname   */ ATTRIB(Shockwave, netname, string, "shockwave");
+/* wepname   */ ATTRIB(Shockwave, message, string, _("Shockwave"));
+ENDCLASS(Shockwave)
+REGISTER_WEAPON(SHOCKWAVE, NEW(Shockwave));
 
 #define SHOCKWAVE_SETTINGS(w_cvar,w_prop) SHOCKWAVE_SETTINGS_LIST(w_cvar, w_prop, SHOCKWAVE, shockwave)
 #define SHOCKWAVE_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
@@ -227,9 +229,9 @@ void W_Shockwave_Melee_Think(void)
        }
 }
 
-void W_Shockwave_Melee(void)
+void W_Shockwave_Melee(Weapon thiswep, bool fire1, bool fire2)
 {SELFPARAM();
-       sound(self, CH_WEAPON_A, W_Sound("shotgun_melee"), VOL_BASE, ATTN_NORM);
+       sound(self, CH_WEAPON_A, SND_SHOTGUN_MELEE, VOL_BASE, ATTN_NORM);
        weapon_thinkf(WFRAME_FIRE2, WEP_CVAR(shockwave, melee_animtime), w_ready);
 
        entity meleetemp;
@@ -360,7 +362,7 @@ void W_Shockwave_Attack(void)
        float i, queue = 0;
 
        // set up the shot direction
-       W_SetupShot(self, false, 3, W_Sound("lasergun_fire"), CH_WEAPON_B, WEP_CVAR(shockwave, blast_damage));
+       W_SetupShot(self, false, 3, SND(LASERGUN_FIRE), CH_WEAPON_B, WEP_CVAR(shockwave, blast_damage));
        vector attack_endpos = (w_shotorg + (w_shotdir * WEP_CVAR(shockwave, blast_distance)));
        WarpZone_TraceLine(w_shotorg, attack_endpos, MOVE_NOMONSTERS, self);
        vector attack_hitpos = trace_endpos;
@@ -666,11 +668,7 @@ void W_Shockwave_Attack(void)
        }
 }
 
-bool W_Shockwave(entity thiswep, int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_AIM:
+               METHOD(Shockwave, wr_aim, bool(entity thiswep))
                {
                        if(vlen(self.origin - self.enemy.origin) <= WEP_CVAR(shockwave, melee_range))
                                { self.BUTTON_ATCK2 = bot_aim(1000000, 0, 0.001, false); }
@@ -679,9 +677,9 @@ bool W_Shockwave(entity thiswep, int req)
 
                        return true;
                }
-               case WR_THINK:
+               METHOD(Shockwave, wr_think, bool(entity thiswep, bool fire1, bool fire2))
                {
-                       if(self.BUTTON_ATCK)
+                       if(fire1)
                        {
                                if(time >= self.shockwave_blasttime) // handle refire separately so the secondary can be fired straight after a primary
                                {
@@ -693,7 +691,7 @@ bool W_Shockwave(entity thiswep, int req)
                                        }
                                }
                        }
-                       else if(self.BUTTON_ATCK2)
+                       else if(fire2)
                        {
                                //if(self.clip_load >= 0) // we are not currently reloading
                                if(!self.crouch) // no crouchmelee please
@@ -706,39 +704,37 @@ bool W_Shockwave(entity thiswep, int req)
 
                        return true;
                }
-               case WR_INIT:
+               METHOD(Shockwave, wr_init, bool(entity thiswep))
                {
-                       precache_sound("misc/itempickup.wav");
-                       precache_sound(W_Sound("lasergun_fire"));
-                       precache_sound(W_Sound("shotgun_melee"));
                        SHOCKWAVE_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
                        return true;
                }
-               case WR_CHECKAMMO1:
-               case WR_CHECKAMMO2:
+               METHOD(Shockwave, wr_checkammo1, bool(entity thiswep))
+               {
+                       return true; // infinite ammo
+               }
+               METHOD(Shockwave, wr_checkammo2, bool(entity thiswep))
                {
                        // shockwave has infinite ammo
                        return true;
                }
-               case WR_CONFIG:
+               METHOD(Shockwave, wr_config, bool(entity thiswep))
                {
                        SHOCKWAVE_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS);
                        return true;
                }
-               case WR_SUICIDEMESSAGE:
+               METHOD(Shockwave, wr_suicidemessage, bool(entity thiswep))
                {
                        return WEAPON_THINKING_WITH_PORTALS;
                }
-               case WR_KILLMESSAGE:
+               METHOD(Shockwave, wr_killmessage, bool(entity thiswep))
                {
                        if(w_deathtype & HITTYPE_SECONDARY)
                                return WEAPON_SHOCKWAVE_MURDER_SLAP;
                        else
                                return WEAPON_SHOCKWAVE_MURDER;
                }
-       }
-       return false;
-}
+
 #endif
 #ifdef CSQC
 // WEAPONTODO: add client side settings for these
@@ -861,11 +857,7 @@ void Net_ReadShockwaveParticle(void)
        shockwave.sw_time = time;
 }
 
-bool W_Shockwave(entity thiswep, int req)
-{SELFPARAM();
-       switch(req)
-       {
-               case WR_IMPACTEFFECT:
+               METHOD(Shockwave, wr_impacteffect, bool(entity thiswep))
                {
                        // handled by Net_ReadShockwaveParticle
                        //vector org2;
@@ -873,20 +865,15 @@ bool W_Shockwave(entity thiswep, int req)
                        //pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
                        return false;
                }
-               case WR_INIT:
+               METHOD(Shockwave, wr_init, bool(entity thiswep))
                {
-                       //precache_sound(W_Sound("ric1"));
-                       //precache_sound(W_Sound("ric2"));
-                       //precache_sound(W_Sound("ric3"));
                        return false;
                }
-               case WR_ZOOMRETICLE:
+               METHOD(Shockwave, wr_zoomreticle, bool(entity thiswep))
                {
                        // no weapon specific image for this weapon
                        return false;
                }
-       }
-       return false;
-}
+
 #endif
 #endif