#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-void spawnfunc_weapon_shockwave(void)
-{SELFPARAM();
+spawnfunc(weapon_shockwave)
+{
//if(autocvar_sv_q3acompat_machineshockwaveswap) // WEAPONTODO
if(autocvar_sv_q3acompat_machineshotgunswap)
if(self.classname != "droppedweapon")