METHOD(Vortex, wr_aim, void(entity thiswep, entity actor, .entity weaponentity))
{
- if(bot_aim(actor, weaponentity, 1000000, 0, 1, false))
+ if(bot_aim(actor, weaponentity, 1000000, 0, 1, false, true))
PHYS_INPUT_BUTTON_ATCK(actor) = true;
- else
- {
- if(WEP_CVAR(vortex, charge))
- PHYS_INPUT_BUTTON_ATCK2(actor) = true;
- }
}
METHOD(Vortex, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))
{