]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/weapon/vortex.qh
Add an option (off by default) to allow the vortex to charge even while not in hand
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / weapon / vortex.qh
index 81ab7e6209d4389d9f8eac7765866623ab51e7c6..783e42a8ea567d146eb1e1dae62f91d9d666d7f3 100644 (file)
@@ -1,9 +1,10 @@
 #pragma once
 
 CLASS(Vortex, Weapon)
-/* ammotype  */ ATTRIB(Vortex, ammo_field, .int, ammo_cells);
+/* spawnfunc */ ATTRIB(Vortex, m_canonical_spawnfunc, string, "weapon_vortex");
+/* ammotype  */ ATTRIB(Vortex, ammo_type, int, RES_CELLS);
 /* impulse   */ ATTRIB(Vortex, impulse, int, 7);
-/* flags     */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_NODUAL);
+/* flags     */ ATTRIB(Vortex, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN);
 /* rating    */ ATTRIB(Vortex, bot_pickupbasevalue, float, 8000);
 /* color     */ ATTRIB(Vortex, wpcolor, vector, '0.5 1 1');
 /* modelname */ ATTRIB(Vortex, mdl, string, "nex");
@@ -21,10 +22,12 @@ CLASS(Vortex, Weapon)
        BEGIN(class) \
                P(class, prefix, ammo, float, BOTH) \
                P(class, prefix, animtime, float, BOTH) \
+               P(class, prefix, armorpierce, float, BOTH) \
                P(class, prefix, chargepool, float, SEC) \
                P(class, prefix, chargepool_pause_regen, float, SEC) \
                P(class, prefix, chargepool_regen, float, SEC) \
                P(class, prefix, charge, float, NONE) \
+               P(class, prefix, charge_always, float, NONE) \
                P(class, prefix, charge_animlimit, float, NONE) \
                P(class, prefix, charge_limit, float, NONE) \
                P(class, prefix, charge_maxspeed, float, NONE) \
@@ -59,8 +62,11 @@ CLASS(Vortex, Weapon)
 ENDCLASS(Vortex)
 REGISTER_WEAPON(VORTEX, vortex, NEW(Vortex));
 
+SPAWNFUNC_WEAPON(weapon_vortex, WEP_VORTEX)
+SPAWNFUNC_WEAPON(weapon_nex, WEP_VORTEX)
 
 #ifdef SVQC
-
 .float vortex_lasthit;
+
+void W_Vortex_Charge(entity actor, .entity weaponentity, float dt);
 #endif