v = v0;
csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
CSQCPlayer_PredictTo(servercommandframe + 1, false);
- CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.pmove_flags & PMF_ONGROUND));
+ CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.flags & FL_ONGROUND));
self.origin = o;
self.velocity = v;