]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/csqcmodellib/cl_player.qc
Use SELFPARAM() in every function that uses self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / csqcmodellib / cl_player.qc
index 3d5f9a00cbc0679eb0cdc0234a87a3c43189e6db..945a27bff610b5a2aa0e1edf965f91a4203147e8 100644 (file)
@@ -100,7 +100,7 @@ void CSQCPlayer_SetPredictionError(vector o, vector v, float onground_diff)
 }
 
 void CSQCPlayer_Unpredict()
-{
+{SELFPARAM();
        if(csqcplayer_status == CSQCPLAYERSTATUS_UNPREDICTED)
                return;
        if(csqcplayer_status != CSQCPLAYERSTATUS_PREDICTED)
@@ -112,7 +112,7 @@ void CSQCPlayer_Unpredict()
 }
 
 void CSQCPlayer_SetMinsMaxs()
-{
+{SELFPARAM();
        if(self.flags & FL_DUCKED)
        {
                self.mins = PL_CROUCH_MIN;
@@ -128,7 +128,7 @@ void CSQCPlayer_SetMinsMaxs()
 }
 
 void CSQCPlayer_SavePrediction()
-{
+{SELFPARAM();
        player_pmflags = self.flags;
        csqcplayer_origin = self.origin;
        csqcplayer_velocity = self.velocity;
@@ -139,7 +139,7 @@ void CSQCPlayer_SavePrediction()
 void CSQC_ClientMovement_PlayerMove_Frame();
 
 void PM_Movement_Move()
-{
+{SELFPARAM();
        runstandardplayerphysics(self);
 #ifdef CSQC
        self.flags =
@@ -159,7 +159,7 @@ void CSQCPlayer_Physics(void)
 }
 
 void CSQCPlayer_PredictTo(float endframe, float apply_error)
-{
+{SELFPARAM();
        CSQCPlayer_Unpredict();
        if(apply_error)
        {
@@ -204,7 +204,7 @@ void CSQCPlayer_PredictTo(float endframe, float apply_error)
 }
 
 bool CSQCPlayer_IsLocalPlayer()
-{
+{SELFPARAM();
        return (self == csqcplayer);
 }
 
@@ -214,7 +214,7 @@ void CSQCPlayer_SetViewLocation()
 }
 
 void CSQCPlayer_SetCamera()
-{
+{SELFPARAM();
        vector v0;
        v0 = pmove_vel; // TRICK: pmove_vel is set by the engine when we get here. No need to network velocity
 
@@ -353,7 +353,7 @@ void CSQCPlayer_Remove()
 }
 
 float CSQCPlayer_PreUpdate()
-{
+{SELFPARAM();
        if(self != csqcplayer)
                return 0;
        if(csqcplayer_status != CSQCPLAYERSTATUS_FROMSERVER)
@@ -362,7 +362,7 @@ float CSQCPlayer_PreUpdate()
 }
 
 float CSQCPlayer_PostUpdate()
-{
+{SELFPARAM();
        if(self.entnum != player_localnum + 1)
                return 0;
        csqcplayer = self;