]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/csqcmodellib/cl_player.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / csqcmodellib / cl_player.qc
index 1f3017afdefd64766649fc7636b9602034b718a9..3d5f9a00cbc0679eb0cdc0234a87a3c43189e6db 100644 (file)
@@ -1,5 +1,6 @@
 /*
  * Copyright (c) 2011 Rudolf Polzer
+ * Copyright (c) 2015 Micah Talkiewicz
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to
        #include "common.qh"
        #include "cl_model.qh"
        #include "cl_player.qh"
+       #include "../common/triggers/trigger/viewloc.qh"
+       #include "../common/viewloc.qh"
 #elif defined(MENUQC)
 #elif defined(SVQC)
 #endif
 
 float autocvar_cl_movement_errorcompensation = 0;
+int autocvar_cl_movement = 1;
 
 // engine stuff
 float pmove_onground; // weird engine flag we shouldn't really use but have to for now
@@ -104,12 +108,12 @@ void CSQCPlayer_Unpredict()
        self.origin = csqcplayer_origin;
        self.velocity = csqcplayer_velocity;
        csqcplayer_moveframe = csqcplayer_sequence+1; //+1 because the recieved frame has the move already done (server side)
-       self.pmove_flags = player_pmflags;
+       self.flags = player_pmflags;
 }
 
 void CSQCPlayer_SetMinsMaxs()
 {
-       if(self.pmove_flags & PMF_DUCKED)
+       if(self.flags & FL_DUCKED)
        {
                self.mins = PL_CROUCH_MIN;
                self.maxs = PL_CROUCH_MAX;
@@ -125,13 +129,35 @@ void CSQCPlayer_SetMinsMaxs()
 
 void CSQCPlayer_SavePrediction()
 {
-       player_pmflags = self.pmove_flags;
+       player_pmflags = self.flags;
        csqcplayer_origin = self.origin;
        csqcplayer_velocity = self.velocity;
        csqcplayer_sequence = servercommandframe;
        csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
 }
 
+void CSQC_ClientMovement_PlayerMove_Frame();
+
+void PM_Movement_Move()
+{
+       runstandardplayerphysics(self);
+#ifdef CSQC
+       self.flags =
+                       ((self.pmove_flags & PMF_DUCKED) ? FL_DUCKED : 0) |
+                       (!(self.pmove_flags & PMF_JUMP_HELD) ? FL_JUMPRELEASED : 0) |
+                       ((self.pmove_flags & PMF_ONGROUND) ? FL_ONGROUND : 0);
+#endif
+}
+
+void CSQCPlayer_Physics(void)
+{
+       switch(autocvar_cl_movement)
+       {
+               case 1: CSQC_ClientMovement_PlayerMove_Frame(); break;
+               case 2: PM_Movement_Move(); break;
+       }
+}
+
 void CSQCPlayer_PredictTo(float endframe, float apply_error)
 {
        CSQCPlayer_Unpredict();
@@ -151,7 +177,7 @@ void CSQCPlayer_PredictTo(float endframe, float apply_error)
        {
                csqcplayer_moveframe = clientcommandframe;
                getinputstate(csqcplayer_moveframe-1);
-               print("the Weird code path got hit\n");
+               LOG_INFO("the Weird code path got hit\n");
                return;
        }
 #endif
@@ -166,7 +192,7 @@ void CSQCPlayer_PredictTo(float endframe, float apply_error)
                {
                        if (!getinputstate(csqcplayer_moveframe))
                                break;
-                       runstandardplayerphysics(self);
+                       CSQCPlayer_Physics();
                        CSQCPlayer_SetMinsMaxs();
                        csqcplayer_moveframe++;
                }
@@ -177,11 +203,16 @@ void CSQCPlayer_PredictTo(float endframe, float apply_error)
        input_angles = view_angles;
 }
 
-float CSQCPlayer_IsLocalPlayer()
+bool CSQCPlayer_IsLocalPlayer()
 {
        return (self == csqcplayer);
 }
 
+void CSQCPlayer_SetViewLocation()
+{
+       viewloc_SetViewLocation();
+}
+
 void CSQCPlayer_SetCamera()
 {
        vector v0;
@@ -199,16 +230,16 @@ void CSQCPlayer_SetCamera()
                        self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
 
                        // get crouch state from the server
-                       if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
-                               self.pmove_flags &= ~PMF_DUCKED;
-                       else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
-                               self.pmove_flags |= PMF_DUCKED;
+                       if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z)
+                               self.flags &= ~FL_DUCKED;
+                       else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z)
+                               self.flags |= FL_DUCKED;
 
                        // get onground state from the server
                        if(pmove_onground)
-                               self.pmove_flags |= PMF_ONGROUND;
+                               self.flags |= FL_ONGROUND;
                        else
-                               self.pmove_flags &= ~PMF_ONGROUND;
+                               self.flags &= ~FL_ONGROUND;
 
                        CSQCPlayer_SetMinsMaxs();
 
@@ -232,21 +263,21 @@ void CSQCPlayer_SetCamera()
                                v = v0;
                                csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
                                CSQCPlayer_PredictTo(servercommandframe + 1, false);
-                               CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.pmove_flags & PMF_ONGROUND));
+                               CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.flags & FL_ONGROUND));
                                self.origin = o;
                                self.velocity = v;
 
                                // get crouch state from the server
-                               if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
-                                       self.pmove_flags &= ~PMF_DUCKED;
-                               else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
-                                       self.pmove_flags |= PMF_DUCKED;
+                               if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z)
+                                       self.flags &= ~FL_DUCKED;
+                               else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z)
+                                       self.flags |= FL_DUCKED;
 
                                // get onground state from the server
                                if(pmove_onground)
-                                       self.pmove_flags |= PMF_ONGROUND;
+                                       self.flags |= FL_ONGROUND;
                                else
-                                       self.pmove_flags &= ~PMF_ONGROUND;
+                                       self.flags &= ~FL_ONGROUND;
 
                                CSQCPlayer_SavePrediction();
                        }
@@ -254,10 +285,10 @@ void CSQCPlayer_SetCamera()
 
 #ifdef CSQCMODEL_SERVERSIDE_CROUCH
                        // get crouch state from the server (LAG)
-                       if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS_z)
-                               self.pmove_flags &= ~PMF_DUCKED;
-                       else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS_z)
-                               self.pmove_flags |= PMF_DUCKED;
+                       if(getstati(STAT_VIEWHEIGHT) == PL_VIEW_OFS.z)
+                               self.flags &= ~FL_DUCKED;
+                       else if(getstati(STAT_VIEWHEIGHT) == PL_CROUCH_VIEW_OFS.z)
+                               self.flags |= FL_DUCKED;
 #endif
 
                        CSQCPlayer_SetMinsMaxs();