* IN THE SOFTWARE.
*/
-var float autocvar_cl_movement_errorcompensation = 0;
+float autocvar_cl_movement_errorcompensation = 0;
// engine stuff
-#define REFDEFFLAG_TELEPORTED 1
-#define REFDEFFLAG_JUMPING 2
float pmove_onground; // weird engine flag we shouldn't really use but have to for now
vector csqcplayer_origin, csqcplayer_velocity;
return (self == csqcplayer);
}
-void(entity e, float fl) V_CalcRefdef = #640; // DP_CSQC_V_CALCREFDEF
-
void CSQCPlayer_SetCamera()
{
vector v0;
oldself = self;
self = csqcplayer;
-#ifdef COMPAT_XON050_ENGINE
- if(servercommandframe == 0 || clientcommandframe == 0 || !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1")))
-#else
if(servercommandframe == 0 || clientcommandframe == 0)
-#endif
{
InterpolateOrigin_Do();
self.view_ofs = '0 0 1' * getstati(STAT_VIEWHEIGHT);
o = self.origin;
v = v0;
csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
- CSQCPlayer_PredictTo(servercommandframe + 1, FALSE);
+ CSQCPlayer_PredictTo(servercommandframe + 1, false);
CSQCPlayer_SetPredictionError(self.origin - o, self.velocity - v, pmove_onground - !!(self.pmove_flags & PMF_ONGROUND));
self.origin = o;
self.velocity = v;
CSQCPlayer_SavePrediction();
}
- CSQCPlayer_PredictTo(clientcommandframe + 1, TRUE);
+ CSQCPlayer_PredictTo(clientcommandframe + 1, true);
#ifdef CSQCMODEL_SERVERSIDE_CROUCH
// get crouch state from the server (LAG)
CSQCPlayer_SetMinsMaxs();
- self.angles_y = input_angles_y;
+ self.angles_y = input_angles.y;
}
// relink
}
entity view;
-#ifdef COMPAT_XON050_ENGINE
- view = CSQCModel_server2csqc((spectatee_status > 0) ? spectatee_status : player_localentnum);
-#else
view = CSQCModel_server2csqc(player_localentnum);
-#endif
if(view && view != csqcplayer)
{
self = oldself;
}
-#ifdef COMPAT_XON050_ENGINE
- if(view && !(checkextension("DP_CSQC_V_CALCREFDEF") || checkextension("DP_CSQC_V_CALCREFDEF_WIP1")))
- {
- // legacy code, not totally correct, but good enough for not having V_CalcRefdef
- setproperty(VF_ORIGIN, view.origin + '0 0 1' * getstati(STAT_VIEWHEIGHT));
- setproperty(VF_ANGLES, view_angles);
- }
- else
-#endif
if(view)
{
- var float refdefflags = 0;
+ int refdefflags = 0;
if(view.csqcmodel_teleported)
refdefflags |= REFDEFFLAG_TELEPORTED;