]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Remove the 2 second buffer applied to water jumps and rely on the waterjump flag...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index 41506ec31778f41344218c81b42bf70d8cc711f9..4af74e002d3a2dabfcc28361d3a03197217d8281 100644 (file)
@@ -90,13 +90,8 @@ void sys_phys_update(entity this, float dt)
        if (this.flags & FL_WATERJUMP) {
                this.velocity_x = this.movedir.x;
                this.velocity_y = this.movedir.y;
-               if (this.waterlevel == WATERLEVEL_NONE
-                   || time > PHYS_TELEPORT_TIME(this)
-                   || PHYS_WATERJUMP_TIME(this) <= 0
-                  ) {
+               if (this.waterlevel == WATERLEVEL_NONE) {
                        this.flags &= ~FL_WATERJUMP;
-                       PHYS_TELEPORT_TIME(this) = 0;
-                       PHYS_WATERJUMP_TIME(this) = 0;
                }
        } else if (MUTATOR_CALLHOOK(PM_Physics, this, maxspeed_mod, dt)) {
                // handled
@@ -261,8 +256,7 @@ void sys_phys_simulate(entity this, float dt)
        float wishspeed = min(vlen(wishvel), this.com_phys_vel_max);
 
        if (this.com_phys_air) {
-               if ((IS_SVQC && time >= PHYS_TELEPORT_TIME(this))
-                   ||  (IS_CSQC && PHYS_WATERJUMP_TIME(this) <= 0)) {
+               if (!(this.flags & FL_WATERJUMP)) {
                        // apply air speed limit
                        float airaccelqw = PHYS_AIRACCEL_QW(this);
                        float wishspeed0 = wishspeed;
@@ -323,7 +317,7 @@ void sys_phys_simulate(entity this, float dt)
                if (this.com_phys_water) {
                        wishspeed *= 0.7;
 
-                       //      if (PHYS_WATERJUMP_TIME(this) <= 0) // TODO: use
+                       //      if (!(this.flags & FL_WATERJUMP)) // TODO: use
                        {
                                // water friction
                                float f = 1 - dt * PHYS_FRICTION(this);
@@ -407,7 +401,7 @@ void sys_phys_simulate(entity this, float dt)
                        return;
                }
 
-               if (IS_CSQC ? PHYS_WATERJUMP_TIME(this) <= 0 : time >= PHYS_TELEPORT_TIME(this)) {
+               if (!(this.flags & FL_WATERJUMP)) {
                        PM_Accelerate(this, dt, wishdir, wishspeed, wishspeed, this.com_phys_acc_rate, 1, 0, 0, 0);
                }
        }