]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/ecs/systems/physics.qc
Disable client prediction when in follow mode (impossible to predict)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / ecs / systems / physics.qc
index c8b459962eb0102247c4f308459d680e2965cf76..cd59c516c991386d6f6d8e7ef6c78353b3921658 100644 (file)
@@ -6,6 +6,8 @@
 void sys_phys_simulate(entity this, float dt);
 void sys_phys_simulate_simple(entity this, float dt);
 
+void sys_phys_postupdate(entity this);
+
 void sys_phys_update(entity this, float dt)
 {
        if (!IS_CLIENT(this)) {
@@ -31,7 +33,12 @@ void sys_phys_update(entity this, float dt)
        if (IS_SVQC) {
                if (this.move_movetype == MOVETYPE_NONE) { return; }
                // when we get here, disableclientprediction cannot be 2
-               this.disableclientprediction = (this.move_qcphysics) ? -1 : 0;
+               if(this.move_movetype == MOVETYPE_FOLLOW) // not compatible with prediction
+                       this.disableclientprediction = 1;
+               else if(this.move_qcphysics)
+                       this.disableclientprediction = -1;
+               else
+                       this.disableclientprediction = 0;
        }
 
        viewloc_PlayerPhysics(this);
@@ -43,7 +50,7 @@ void sys_phys_update(entity this, float dt)
        float maxspeed_mod = (!this.in_swamp) ? 1 : this.swamp_slowdown;  // cvar("g_balance_swamp_moverate");
 
 // conveyors: first fix velocity
-       if (this.conveyor.state) { this.velocity -= this.conveyor.movedir; }
+       if (this.conveyor.active) { this.velocity -= this.conveyor.movedir; }
        MUTATOR_CALLHOOK(PlayerPhysics, this, dt);
 
        if (!IS_PLAYER(this)) {
@@ -63,7 +70,8 @@ void sys_phys_update(entity this, float dt)
                        // if(pointcontents(midpoint + '0 0 2') == CONTENT_WATER)
                        // { this.velocity_z = 70; }
                }
-               goto end;
+               sys_phys_postupdate(this);
+               return;
        }
 
        PM_check_slick(this);
@@ -123,7 +131,7 @@ void sys_phys_update(entity this, float dt)
                this.com_phys_gravity = '0 0 0';
        } else if (ITEMS_STAT(this) & IT_USING_JETPACK) {
                PM_jetpack(this, maxspeed_mod, dt);
-       } else if (IS_ONGROUND(this)) {
+       } else if (IS_ONGROUND(this) && (!IS_ONSLICK(this) || !PHYS_SLICK_APPLYGRAVITY(this))) {
                if (!WAS_ONGROUND(this)) {
                        emit(phys_land, this);
                        if (this.lastground < time - 0.3) {
@@ -153,10 +161,14 @@ void sys_phys_update(entity this, float dt)
                this.com_phys_air = false;
        }
 
-       LABEL(end)
+       sys_phys_postupdate(this);
+}
+
+void sys_phys_postupdate(entity this)
+{
        if (IS_ONGROUND(this)) { this.lastground = time; }
 // conveyors: then break velocity again
-       if (this.conveyor.state) { this.velocity += this.conveyor.movedir; }
+       if (this.conveyor.active) { this.velocity += this.conveyor.movedir; }
        this.lastflags = this.flags;
 
        this.lastclassname = this.classname;
@@ -186,8 +198,8 @@ void sys_phys_simulate(entity this, float dt)
                // this mimics quakeworld code
                if (this.com_in_jump && this.waterlevel == WATERLEVEL_SWIMMING && this.velocity_z >= -180 && !this.viewloc) {
                        vector yawangles = '0 1 0' * this.v_angle.y;
-                       makevectors(yawangles);
-                       vector forward = v_forward;
+                       vector forward, right, up;
+                       MAKE_VECTORS(yawangles, forward, right, up);
                        vector spot = this.origin + 24 * forward;
                        spot_z += 8;
                        traceline(spot, spot, MOVE_NOMONSTERS, this);
@@ -203,10 +215,12 @@ void sys_phys_simulate(entity this, float dt)
                        }
                }
        }
-       makevectors(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')));
-       // wishvel = v_forward * PHYS_CS(this).movement.x + v_right * PHYS_CS(this).movement.y + v_up * PHYS_CS(this).movement.z;
-       vector wishvel = v_forward * PHYS_CS(this).movement.x
-           + v_right * PHYS_CS(this).movement.y
+
+       vector forward, right, up;
+       MAKE_VECTORS(vmul(this.v_angle, (this.com_phys_vel_2d ? '0 1 0' : '1 1 1')), forward, right, up);
+       // wishvel = forward * PHYS_CS(this).movement.x + right * PHYS_CS(this).movement.y + up * PHYS_CS(this).movement.z;
+       vector wishvel = forward * PHYS_CS(this).movement.x
+           + right * PHYS_CS(this).movement.y
            + '0 0 1' * PHYS_CS(this).movement.z * (this.com_phys_vel_2d ? 0 : 1);
        if (this.com_phys_water) {
                if (PHYS_INPUT_BUTTON_CROUCH(this)) {
@@ -351,11 +365,9 @@ void sys_phys_simulate(entity this, float dt)
                        // apply edge friction
                        const float f2 = vlen2(vec2(this.velocity));
                        if (f2 > 0) {
-                               trace_dphitq3surfaceflags = 0;
-                               tracebox(this.origin, this.mins, this.maxs, this.origin - '0 0 1', MOVE_NOMONSTERS, this);
                                // TODO: apply edge friction
                                // apply ground friction
-                               const int realfriction = (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK)
+                               const int realfriction = (IS_ONSLICK(this))
                                    ? PHYS_FRICTION_SLICK(this)
                                        : PHYS_FRICTION(this);