void sys_phys_pregame_hold(entity this)
{
if (!IS_PLAYER(this)) { return; }
- const bool allowed_to_move = (time >= game_starttime);
+ const bool allowed_to_move = (time >= game_starttime && !gameover);
if (!allowed_to_move) {
this.velocity = '0 0 0';
set_movetype(this, MOVETYPE_NONE);